<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Implementation: automated accept/deny power charge]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<p dir="auto">I don't know how much work this would take, but in the BGA online implementation of Terra Mystica I've seen this working and it reduces manual actions for players between turns: one can simply set "automatically accept power charge as long as it costs no more than X points", or "automatically deny all". Reducing manual actions could also benefit the dropping out ratio, idk.<br />
Of course, it could automatically benefit the most Taklons' brainstone charges (easy, I suppose), and Itar players could want to ignore this altogether, but nonetheless I still think this could help.<br />
As always, thanks for consideration and all the work you all are putting into this.</p>
]]></description><link>https://forum.boardgamers.space/topic/13/implementation-automated-accept-deny-power-charge</link><generator>RSS for Node</generator><lastBuildDate>Wed, 19 Aug 2026 20:19:32 GMT</lastBuildDate><atom:link href="https://forum.boardgamers.space/topic/13.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 04 May 2020 08:35:43 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Implementation: automated accept/deny power charge on Thu, 02 Jul 2020 10:50:26 GMT]]></title><description><![CDATA[<p dir="auto">I Agree with ElTemblo, is an easy implementation that can be realized with some flaggable options like this:</p>
<p dir="auto">O Allow automatic charge 1<br />
O Allow automatic charge 2 (-1VP)<br />
O Allow automatic charge 3 (-2VP)<br />
O Don't charge</p>
<p dir="auto">Players, only during their turn, can always flag/unflag every options that allow to charge something when they know that the charge can be usefull or not.<br />
With this system you can allow only the charge 1 power, or charge 2 power but not 3, and so on, in every combinations. Only "don't charge" is the option that close every other possibilities.</p>
<p dir="auto">Another implementation can be the number of times you can allow a charge. For example:</p>
<p dir="auto">O Allow automatic charge 1 (All - 1 time - 2 times)<br />
O Allow automatic charge 2 (-1VP) (All - 1 time - 2 times)<br />
O Allow automatic charge 3 (-2VP)  (All - 1 time - 2 times)<br />
O Don't charge</p>
<p dir="auto">"X times" is the number of players in that game.</p>
]]></description><link>https://forum.boardgamers.space/post/415</link><guid isPermaLink="true">https://forum.boardgamers.space/post/415</guid><dc:creator><![CDATA[Smarmellatore]]></dc:creator><pubDate>Thu, 02 Jul 2020 10:50:26 GMT</pubDate></item><item><title><![CDATA[Reply to Implementation: automated accept/deny power charge on Tue, 05 May 2020 17:29:54 GMT]]></title><description><![CDATA[<p dir="auto">I was thinking about this, but because of the strategy of timing your federation forming, I think there will be several times that you don't want an automatic acceptance.  It's not exactly like TM where accepting power was the default good play.  I think we could make the brainstone movement automated (why wouldn't you want to advance it if possible?) but auto accepting as a default option has drawbacks.  Maybe you might use it for the first few rounds, but after that I think I'd always want to review my situation.</p>
]]></description><link>https://forum.boardgamers.space/post/88</link><guid isPermaLink="true">https://forum.boardgamers.space/post/88</guid><dc:creator><![CDATA[trojanrabbit]]></dc:creator><pubDate>Tue, 05 May 2020 17:29:54 GMT</pubDate></item><item><title><![CDATA[Reply to Implementation: automated accept/deny power charge on Tue, 05 May 2020 14:10:52 GMT]]></title><description><![CDATA[<p dir="auto">Yes, this would be very helpful. Sometimes the game can get stuck because one player takes longer to play and between his plays and accepting power charge that delays the game a lot.</p>
]]></description><link>https://forum.boardgamers.space/post/84</link><guid isPermaLink="true">https://forum.boardgamers.space/post/84</guid><dc:creator><![CDATA[TheK6]]></dc:creator><pubDate>Tue, 05 May 2020 14:10:52 GMT</pubDate></item></channel></rss>