Auction, Player Status, other changes & Plans
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If the activity problem does come up, we can use a "decay" mechanism: displayed ELO in profile / ranking is reduced by X% depending on lack of recent activity, but the underlying ELO (used in formulas) would not be decreased.
The decay would be completely removed after a few games
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I'm not sure how fair it is to drop someone's ELO for inactivity, I mean there are reasons that may cause someone to stay away from the game for some time other than just wanting to sit on top of the ranking ( also it would mean that that someone will stop playing a game he/she really likes just for that reason which seems a bit weird).
Anyway ELO ranking is very volatile by nature, so I still think that the most rewarding thing for competitive players would be to organize tournaments!
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@Babbuc49 said in Auction, Player Status, other changes & Plans:
I'm not sure how fair it is to drop someone's ELO for inactivity, I mean there are reasons that may cause someone to stay away from the game for some time other than just wanting to sit on top of the ranking ( also it would mean that that someone will stop playing a game he/she really likes just for that reason which seems a bit weird).
Anyway ELO ranking is very volatile by nature, so I still think that the most rewarding thing for competitive players would be to organize tournaments!
I agree with @Babbuc49 on this.
Also, I think many of the proposals that @Robert-Shepherd was making are worth considering. Separate rankings for 4/3/2p games, and a ranking that takes into account the final position (1st, 2nd, etc.).
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@zuli said in Auction, Player Status, other changes & Plans:
@El-Temblo : you are not abusing. We love to hear your feedback, suggestions, and ideas!
Could you please elaborate more on groups?Well, thanks; I'm not a true expert on clans and such, but a simple system to create and join teams would be fun (stuff like displaying [your team name] in square brackets before your nick, your know); there could be a parallel ranking for clans, nothing too complicated, a simple sum of all ELOs or an average, or whatever you want. Most important, this opens the way to a loto of different possibilities for the future.
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I'd listen to trojanrabbit on ELO stuff 100%.
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My only doubt is, if you have a single ranking which makes no distinction between 2/3/4p games, isn't it automatic that somebody who really likes 2p games and plays a lot of those will get a higher ELO? (simply because, on average, you should have a win ratio of around 50% when playing 2p).
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@Molfo said in Auction, Player Status, other changes & Plans:
My only doubt is, if you have a single ranking which makes no distinction between 2/3/4p games, isn't it automatic that somebody who really likes 2p games and plays a lot of those will get a higher ELO? (simply because, on average, you should have a win ratio of around 50% when playing 2p).
Not necessarily, the values W and p(D) in the formula Zuli posted are usually adjusted accordingly to the number of players at the table.
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What do you think about option for players to add the description of the game? For example:
'please - don't join if you make only 1-3 moves per day'
'only Friday and Monday - speed live game'
etc...I know, is not a perfect concep... But some persons don't want play with players who make 1 move / day.
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@ariallito : Do you think that the time settings are not enough to understand your commitment to the game?
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@zuli Thanks for reply. Right, it's enough. For you, for me... but not for all.
Peoples use their telephones, they have 'online' status... and nothing. Maybe the "description" will help them to understand that this is just a game, not a date with Rihanna. -
@ariallito :rolling_on_the_floor_laughing:
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@trojanrabbit Do you have a more generic formula, for games with 5, 6, ... 10 players?
Maybe something like K = K * 3 / (N + 1), where N is the number of players? That would give the winner a global K of K * 3 * (N - 1) / (N + 1), tending towards a max of 3 times the elo gain. (It fits with your example: 60 for 2p -> 45 for 3p -> 36 for 4p).
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@coyotte508 said in Auction, Player Status, other changes & Plans:
@trojanrabbit Do you have a more generic formula, for games with 5, 6, ... 10 players?
Maybe something like K = K * 3 / (N + 1), where N is the number of players? That would give the winner a global K of K * 3 * (N - 1) / (N + 1), tending towards a max of 3 times the elo gain. (It fits with your example: 60 for 2p -> 45 for 3p -> 36 for 4p).
Yes, that is the formula I use. It's a pretty good fit up to 5 players. Haven't done experiments with more than that.