Suggestion: option tot disable the new graphics
The colors used for the new graphics are quite harsh.
I would recommend a complimentary color pallets that incorporates all of the new designs. There’s a lot of sites out there that can create one for you. I’m more than happy to assist if you like.
The size of the tech tiles is also too large on mobile. Makes it difficult to absorb information
Im Sure I’ll have more but this is my initial reaction
@theriverhorse We're going to change the buildings in the coming week to another version that should be better.
And we're listening to feedback - if you have specific suggestions / mockups.
@coyotte508 just go back to the previous version. The new graphics look like something from the 90s world wide web. 3D gradient graphics? Really?
Also, everything is too big on mobile now.
I won't be playing more on this site unfortunately until it's improved. My eyes hurt.
- using 3d models on icons don't work, it takes too much time to process the information. (For example I can't immediately recognize the blobish 3d model to be a research lab)
- I would say stay true to the original graphics of the boardgame but the problem is, they are terrible at conveying information as well
- best would be to change back and don't release until properly tested
Hope this isn't too harsh but for me this change is totally not working.
I'm sorry to say that i don't like this change either, i really struggle to see it as an improvement because i don't find it more aesthetically appealing than before nor more easily readable. I'm not in any way against a change in graphics but for now until these get improved i would very much like to keep playing on the older version. Also i don't know if this happened to anybody else but on my mobile buildings just don't show up and it's impossible to play.
The graphic change is very low quality in my opinion. The original version was much cleaner. These graphics would push me away from the platform personally.
The original graphics were terrible, it was like looking at a spreadsheet.
I had to mouse over everything for about an hour to know what I was actually looking at before I was confident I could start playing the first time.
There is no way something who hasn't played Gaia before could learn how to play using the original graphics, now I wouldn't be afraid to introduce someone to the game on this platform.
Yes they could be improved to be clearer. But in no way should the old version be the default.
Thank you so much for your feedback!
We've learned a lot in just a couple of hours ;)
- We will introduce the ability to switch between the old version and the new version.
- We will improve the new version with your feedback, and, of course, anyone that can help is welcome!
- In the meantime we will revert to the old version.
Ok. Back to tabletop simulator for now then
@zuli thanks, that's a great solution. I would be happy to test and give feedback on any new concepts. Please considering putting usability first in graphics improvements and any changes in the ui for that matter. The recent new gear icon sliding options menu is a good example of a great improvement imo.
The old graphics are only applied to some things, but where they do they are clean, readable, and work nice on mobile. There is nothing wrong with them.
I would suggest to keep that and apply the same style to the text only tech tiles, boosters, etc.
For example, the old way of the eco tech tree is so much better than the new.
@cneessen you are seeing that the old one
is better than the one?
@zuli ye definitely, the contrast is lost between player markers and the icons on the tech steps making it nigh impossible to see who is where on the tracks. Could work if you'd make the new icons less sharp so the player markers stand out proper.
I do however see a huge improvement of trying to get rid of the text only icons for the tech tiles. I had a real hard time getting used to them when I started playing, and I played many gaia games before joining the app. I can imagine that new players will simply run away at first sight.
One complaint i often heard from newer players is the absence of building costs displayed on the player board, maybe that’s something you could think about adding in the graphic update, also i would like to add that giving the option of switching between the more abstract layout and the more realistic one is something i’ve never seen on any online boardgame implementation and it’s really great !
I agree with riverhorse that the new colours are really harsh.
I like the way the new buildings look on the map and on the faction tiles, but the turn boosters, power/ciq actions and tech tiles do actually make one's eyes sore.
(though I agree on the fact that having graphic rather than textual cues on the boosters and techs is an improvement... it only needs some restyling imho).
What do you think about these changes?
-> Stronger building shadow on the map
-> Muted resource on tracks, shadow on the player tokens on the tracks, bigger player tokens, smaller tech tiles, more space between tech tiles and the research tracks, grey background on tech tiles, actions below research / scoring board
-> Stronger buildings shadow on the player board
-> Muted resources on the player board
-> Different booster color
I really like the darker shadows on the board!
I would adjust the width of the tech tiles so they match the tech track. They appear to be floating and don’t associate with the board.
Might have to reduce the size of the imagery on them to fit, but I think it would be a huge improvement to have everything line up.
Also, could we code it so that the tech tiles back ground color match the same color as the tech track? I know that isn’t in the board game, but would be an easy visual association we could do on this platform.
Joe Lionheart last edited by
Sorry, my english is bad, I'm from Hannover, Germany. :-)
The graphics are great! A huge compliment!
Of course, graphics and symbols can be read international. That's a big advantage.
I hope, US-Americans know the meaning of "international" ... ;-)
(Flavour-Text: I'm a (not very significant) member of the team, that developed Terra Mystica and all around it since 2011. And I'm happy to see all you boardgame-freaks playing it on and on.)
Here is some progress, drop shadows on tech tiles / federation tiles / boosters: