Ending a live game by decision just one player
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Hi, can you propose something new for a problematic situation?
I made the game with the name '1-only-live-game-till-16', before start of the game - I added a comment in 'chat' that it is a live game till 16:00 o'clock, I set the timer 1 hour + 15 min.
Someone joined, and... blocked the game. We waited an hour for his one move, after that - game has been completely canceled.
I don't blame - maybe he changed plans and didn't want to play, maybe he went to the toilet for an hour.
But the blocker-player lost our time and our chances to play live for 3 wanting to play.
Should it be that way?Please think about it, thanks!
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We understand.
We're going to add to the live play stuff, probably a matchmaking option where you're in a queue and the timer is something like 10min + 1min.
This will be especially needed since our next game is a lot less complex than gaia project.
We also need to add the ability to start the game at a precise time, ...
All I can say is that we're working on a lot of stuff, but we're aware of this and we're willing to address it.
In the meantime you can add people to this discord: https://discord.gg/SVVeAkY and ask the owner to invite you to the secret channel for the site.
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Thx for reply. The current 'timers' are OK... rather I worry about the risk of canceling the whole game, e.g. before its end.
I understand that the game currently must be over due to one player inactivity, so that others do not score points in 'elo system' - but this solution is also punishing those who wanted to play. My sugestion for example:
- others can finish the game (like it was a few days ago). As a normal game (with elo), or: they can finish but the match is no longer classified (elo).
or - the system asks the others if they also want to quit the game
- others can finish the game (like it was a few days ago). As a normal game (with elo), or: they can finish but the match is no longer classified (elo).