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Posts
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RE: Site is now publicly available
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RE: Timer changes & other changes
Is the timezone set for Central European Summer Time?
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RE: Color wheel and costs missing in the game page
yeah, having the color wheel is helpful
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RE: Auction, Player Status, other changes & Plans
I'd listen to trojanrabbit on ELO stuff 100%.
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RE: Feedback on Interplanetary Spaceships
@coyotte508 said in Feedback on Interplanetary Spaceships:
I feel like the "1k for each planet with a trade token" is a good counterweight against opponents that abuse trade.
I would remove either the 1o or 1q from L4 of the trade bonus track as 1q is always better than 1o (and it'd leave space to add an icon for the tech tile gain).
This is true and the better solution is removing the QIC. I know that with more standard tech tiles to choose from they are diluted. It's possible that this is OK or that we'd still need to add more ways to get them into the game. This is why I have added 1 one tech tile bonuses. I am leaning towards having two bonus standard tech tiles randomized each game for 8 different tracks and just on L3.
Then one game could have a L3 bonus standard tech tile on Terraforming and Trade Volume while another game would have a L3 bonus tech tile on Knowledge and Gaiaforming.
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RE: Feedback on Interplanetary Spaceships
@watno The Advanced Spaceship is just a 4th spaceship with a Green/Grey Federation.
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Feedback on Interplanetary Spaceships
Hello all! Thank you for playtesting this expansion I designed. I have based it off of the Shipping Expansion that I have designed for Terra Mystica that has been playtested many times and will enter a mass playtest phase sometime in 2019 for physical publishing in 2020. In that expansion you have to build a Shipyard that produces ships, but here I have moved it to two additional tech tracks and a free starting tech tile.
Since this is an alpha version much tweaking to the values will be done. Please test all types of strategies to find BROKEN STUFF. This means that some of you are going to race on the Spaceships and some of you are going to do the bare minimum with Spaceships. PLEASE try to work together at the beginning of the game. Use the chat to discuss what looks like good or bad things and have a few people trying to do the best new strategy and someone else do the best old strategy.
Initial Concerns to Test
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Is it too strong to have spaceships at the start of the game for all factions? Do we need to make L1 of Trade Volume instead of L0 the point at which you start gaining spaceship income?
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With the addition of 2 tech tracks and 3 tech tiles more Knowledge and Tech Tile earning potential has to be included to scale it up. Is the amount of K and TT too much or too little? Does the extra standard tech tiles on the Trade Bonus track make you feel like you have to rush up it?
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Is the Knowledge track now too weak? Does it need to be scaled up to +3K for L2, +4K for L3, and +5K for L4 to match the earning potential from the Trade Bonus track?
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Is the Income Track now too weak?
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Is the Trade Bonus track too strong?
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Is the Trade Volume track too strong?
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Has too much Navigation potential for placing mines and gaiaformers been included?
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Feedback on the Booster tiles?
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Feedback on the new Standard Tech tiles?
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Feedback on the new Advanced Tech tiles?
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Feedback on the Highest Culture Final Scoring?
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Feedback on the new Power and QIC actions?
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Do you feel that you have to race up the Trade Volume and Trade Bonus tracks first thing? Are you left behind if you don't?
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Other Feedback?
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