@Joe-Lionheart said in Which game would you love to play here?:
Should be very easy to create a digital version.
I had a colleague once who loved to remark that many programming projects were easy until you were the one who had to do them. :)
I'm just this guy, you know?
@Joe-Lionheart said in Which game would you love to play here?:
Should be very easy to create a digital version.
I had a colleague once who loved to remark that many programming projects were easy until you were the one who had to do them. :)
I agree. This is an easy mistake to make if moving quickly.
@lucasrrr The designer has confirmed that (unlike Terra Mystica), you cannot take power actions that provide you no direct benefits. So in particular, you cannot use the 1/2 free step power actions if your subsequent build does not use at least 1 of the steps.
@lucasrrr The designer has confirmed that (unlike Terra Mystica), you cannot take power actions that provide you no direct benefits. So in particular, you cannot use the 1/2 free step power actions if your subsequent build does not use at least 1 of the steps.
For player resources which are limited (credits, ore, and knowledge), both the current value and maximum possible values are displayed in the interface (e.g. 3 / 30). However, for satellites only the current value is shown. I am not sure if this is just an omission, or if the implementation does not enforce the limit on satellite quantity. Although it would be extremely rare to run into this, satellites are intended to be limited to 25 per player. This has been officially stated by the designers. I recommend enforcing this limit (if it is not already being enforced) and displaying the "/25" on the player boards next to the satellite totals.
I agree. This is an easy mistake to make if moving quickly.
When I mouse over the Academy which grants the "gain 1 qic action", the tooltip displays it as "Income: 1 q". I'd recommend changing that to something like "Action: 1q". Experienced players are unlikely to get tripped up by this, but newer players may.
@Joe-Lionheart said in Which game would you love to play here?:
Should be very easy to create a digital version.
I had a colleague once who loved to remark that many programming projects were easy until you were the one who had to do them. :)
There are a lot of games that I would dearly love to see online implementations of. These are the ones which top the list:
I am a software developer professionally, and I'd be glad to try and help implement one of these games. However, I've never done web development or worked with GUIs. My career has been spent mostly in the Unix/Linux world. Most recently I've been developing in Python and Go, but historically I've also worked in C and Java. But I'm always happy to learn new languages and skills. If you have any pointers on where to start, I'd be happy to see how I can help.
I missed the BGG thread before it was censored. Would anyone be able to summarize it for me? Was anything decided?