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    • RE: Question about the 1hour per move time formats etc..

      makes sense, thanks for clarifying.

      posted in Comments & Feedback
      N
      nmego
    • Question about the 1hour per move time formats etc..

      So, I've been playing mostly on bga/yucata. There are two ways of playing that I'm experienced with:
      (1) Classical async gaming with a 1/2 move per day (8-12 hours per move increment).
      (2) Real-time live gaming with like a few minutes per move increment.

      The shortest time format for async on bga is 4 moves per day, I found that unreasonable because of timezone problems. Basically if someone made a move as I was going to sleep. I wouldn't be able to play for like 8-10 hours. And then the timer would tick.

      But here, most of the games have a 1 day + 1 hour timer, which I find mind-boggling. I've joined a few +6 hour increment games, but they are rare.

      What I don't understand about the 1day+1hr format is, is it supposed to be live? or async? should I be supposed to stay online for the rest of the day in case it happens to be my turn? If I play a move and one of my opponent decides to take a deepthink. should I be forced to stay online? I don't understand that time format, because I have never seen anything like it. At least I know that live games on this sites are obviously 5 minutes increment, etc... Although I find that to be a bit high, compared to other live sites.

      I'm curious on everyone's thoughts on this. Since 1day+1hr is the most popular by far, it must be doing something right, and people are fine with it. But I don't get it, maybe there is a meta reason for that? maybe I would understand if I'd give it a try. but I find it too risky to join a game that I'm not 100% sure that I wouldn't get timed-out.

      posted in Comments & Feedback
      N
      nmego