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    Smarmellatore

    @Smarmellatore

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    Best posts made by Smarmellatore

    • RE: Which game would you love to play here?

      Great Western Trail and BARRAGE!

      posted in Comments & Feedback
      Smarmellatore
      Smarmellatore
    • RE: Implementation: automated accept/deny power charge

      I Agree with ElTemblo, is an easy implementation that can be realized with some flaggable options like this:

      O Allow automatic charge 1
      O Allow automatic charge 2 (-1VP)
      O Allow automatic charge 3 (-2VP)
      O Don't charge

      Players, only during their turn, can always flag/unflag every options that allow to charge something when they know that the charge can be usefull or not.
      With this system you can allow only the charge 1 power, or charge 2 power but not 3, and so on, in every combinations. Only "don't charge" is the option that close every other possibilities.

      Another implementation can be the number of times you can allow a charge. For example:

      O Allow automatic charge 1 (All - 1 time - 2 times)
      O Allow automatic charge 2 (-1VP) (All - 1 time - 2 times)
      O Allow automatic charge 3 (-2VP) (All - 1 time - 2 times)
      O Don't charge

      "X times" is the number of players in that game.

      posted in Gaia Project
      Smarmellatore
      Smarmellatore

    Latest posts made by Smarmellatore

    • RE: Math of Elo points

      Ps: its not better a k factor based on the actual elo points of the player?
      Ex. :
      If you are between 100 and 200 elo you have a k of 60
      If you are between 200 and 300 elo you have a k of 40
      If you are between 300 and 400 elo you have a k of 20

      posted in Gaia Project
      Smarmellatore
      Smarmellatore
    • RE: Math of Elo points

      oh tnx! :)

      ok i've read that page and the elo wiki page, sorry but i've got others questions... :D

      1. in more than 2 players game, the system make every combination of comparison by every couple of players? and then how this comparisons are aggregated? Can you write me down the complete formula that occurs when the game end? or there's a way to find it in the data files?

      2. If someone else dropped during the game, you will win against the dropped player, but the matches against the other opponents are not considered for the elo.

      So if you are the only dropper you lost more elo, but if another player drop after you, you can be able to cushion the negative score for that game? i've seen top players (more than 400 elo, and more than 40 games) drop voluntarily a game against low elo players with only the pass move remaining, like some sort of strategy. It is possible?

      1. Talking with some friends we have the impression that for a new player that can't reach over 200-250 elo before his 40th game is impossibile to reach 200 after also playing and winning against players with more elo than him, theoretical the best thing he can do is to open a new account and try to clambing again, but its very sad, it's the opposite of the porpuse that the K factor want to be. GP is a game where 40 games isn't a real big number to learn every possible interaction and variability, and when you are "on the road" a 3rd place can burst 2 or 3 better games that you have hardly play.

      Sorry for my english, i hope to have explained that text wall well :D

      posted in Gaia Project
      Smarmellatore
      Smarmellatore
    • Math of Elo points

      Hi everyone! after a lot of games i really don't understand the elo count. The only thing i've found is the thing about the "k" factor and number of games played, but isn't a real calculation... someone can explain me how this numbers are made or where i can find the exact formula construction? Can someone explain me also what exactly happend when a player drop (point for the dropper and point for the rest of the players)?
      TnX :D

      posted in Gaia Project
      Smarmellatore
      Smarmellatore
    • RE: SETUP OPTION: RANDOM PLAYER ORDER

      Good to know! tnx! XD
      In the last 9 games, i'm 4th player in 4 games, 3rd player in 3 games and first in 2, thats my average LOL

      posted in Gaia Project
      Smarmellatore
      Smarmellatore
    • SETUP OPTION: RANDOM PLAYER ORDER

      Hi everyone!
      I can't understand this option, it means that normaly there is a prearrenged player order? what is that order? i've noticed that when i start a game, many times, i'm the last player... I'm just unlucky? ok rotate sector is creative and an interesting thing...but we also know that who choose last the race has to select among the worst.... it's very bad, even more if you are frequently the last. (imho)

      posted in Gaia Project
      Smarmellatore
      Smarmellatore
    • RE: Which game would you love to play here?

      Great Western Trail and BARRAGE!

      posted in Comments & Feedback
      Smarmellatore
      Smarmellatore
    • RE: Stats on factions

      Great work! very interesting job!
      It can be implemented with win-rate from the statistical relationship between race/type of final1-2 objectives

      posted in Gaia Project
      Smarmellatore
      Smarmellatore
    • RE: Implementation: automated accept/deny power charge

      I Agree with ElTemblo, is an easy implementation that can be realized with some flaggable options like this:

      O Allow automatic charge 1
      O Allow automatic charge 2 (-1VP)
      O Allow automatic charge 3 (-2VP)
      O Don't charge

      Players, only during their turn, can always flag/unflag every options that allow to charge something when they know that the charge can be usefull or not.
      With this system you can allow only the charge 1 power, or charge 2 power but not 3, and so on, in every combinations. Only "don't charge" is the option that close every other possibilities.

      Another implementation can be the number of times you can allow a charge. For example:

      O Allow automatic charge 1 (All - 1 time - 2 times)
      O Allow automatic charge 2 (-1VP) (All - 1 time - 2 times)
      O Allow automatic charge 3 (-2VP) (All - 1 time - 2 times)
      O Don't charge

      "X times" is the number of players in that game.

      posted in Gaia Project
      Smarmellatore
      Smarmellatore