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    Auction, Player Status, other changes & Plans

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    • E Offline
      El Temblo @zuli
      last edited by El Temblo

      @zuli said in Auction, Player Status, other changes & Plans:

      @El-Temblo : you are not abusing. We love to hear your feedback, suggestions, and ideas!
      Could you please elaborate more on groups?

      Well, thanks; I'm not a true expert on clans and such, but a simple system to create and join teams would be fun (stuff like displaying [your team name] in square brackets before your nick, your know); there could be a parallel ranking for clans, nothing too complicated, a simple sum of all ELOs or an average, or whatever you want. Most important, this opens the way to a loto of different possibilities for the future.

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      • J Offline
        JamesWolfpacker
        last edited by

        I'd listen to trojanrabbit on ELO stuff 100%.

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        • M Offline
          Molfo
          last edited by

          My only doubt is, if you have a single ranking which makes no distinction between 2/3/4p games, isn't it automatic that somebody who really likes 2p games and plays a lot of those will get a higher ELO? (simply because, on average, you should have a win ratio of around 50% when playing 2p).

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          • P Offline
            Pandevmonium @Molfo
            last edited by

            @Molfo said in Auction, Player Status, other changes & Plans:

            My only doubt is, if you have a single ranking which makes no distinction between 2/3/4p games, isn't it automatic that somebody who really likes 2p games and plays a lot of those will get a higher ELO? (simply because, on average, you should have a win ratio of around 50% when playing 2p).

            Not necessarily, the values W and p(D) in the formula Zuli posted are usually adjusted accordingly to the number of players at the table.

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            • ariallitoA Offline
              ariallito
              last edited by

              What do you think about option for players to add the description of the game? For example:
              'please - don't join if you make only 1-3 moves per day'
              'only Friday and Monday - speed live game'
              etc...

              I know, is not a perfect concep... But some persons don't want play with players who make 1 move / day.

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              • Z Offline
                zuli
                last edited by

                @ariallito : Do you think that the time settings are not enough to understand your commitment to the game?

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                • ariallitoA Offline
                  ariallito @zuli
                  last edited by

                  @zuli Thanks for reply. Right, it's enough. For you, for me... but not for all.
                  Peoples use their telephones, they have 'online' status... and nothing. Maybe the "description" will help them to understand that this is just a game, not a date with Rihanna.

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                  • Z Offline
                    zuli @ariallito
                    last edited by

                    @ariallito :rolling_on_the_floor_laughing:

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                    • C Offline
                      coyotte508 @trojanrabbit
                      last edited by coyotte508

                      @trojanrabbit Do you have a more generic formula, for games with 5, 6, ... 10 players?

                      Maybe something like K = K * 3 / (N + 1), where N is the number of players? That would give the winner a global K of K * 3 * (N - 1) / (N + 1), tending towards a max of 3 times the elo gain. (It fits with your example: 60 for 2p -> 45 for 3p -> 36 for 4p).

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                      • T Offline
                        trojanrabbit @coyotte508
                        last edited by

                        @coyotte508 said in Auction, Player Status, other changes & Plans:

                        @trojanrabbit Do you have a more generic formula, for games with 5, 6, ... 10 players?

                        Maybe something like K = K * 3 / (N + 1), where N is the number of players? That would give the winner a global K of K * 3 * (N - 1) / (N + 1), tending towards a max of 3 times the elo gain. (It fits with your example: 60 for 2p -> 45 for 3p -> 36 for 4p).

                        Yes, that is the formula I use. It's a pretty good fit up to 5 players. Haven't done experiments with more than that.

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