Also, it is not like BGS is taking away customers from you app (since it doesn't exist yet), so it is not clear to me what type of financial damage are you currently sustaining because of this (or any other kind of damage, as a matter of fact). You want them to remove GP from their playable games once your app is out? Ok, I can see the logic behind it. But doing it know, in the middle of a global pandemic that is preventing people from playing in person? This is the only thing that is keeping a community of players alive, and you need a community of players if you hope to sell your app to someone once it's finally out.
Besides, since it doesn't look like the app is coming anytime soon, I really don't see the problem in people keeping playing GP while you work on development. I mean, we'd be doing exactly the same thing with our physical copies of the game, if the situation allowed us to.
Best posts made by Molfo
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RE: Site is now publicly available
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RE: The II Eastern Hemisphere Gaia Tournament
Hi everybody!
Thanks Ariallito for all the work you're putting into organizing this.
I just wanted to say, to three misterious people I'll be playing the first game with, I won't be able to play much the coming weekend. But don't worry! I'm normally very present on BGS so we'll make up for the lost time, starting from monday.
Also, I'm in for organizing sessions of live play, if the others in my group are willing to do that.
Good luck to everyone!
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RE: Variants
I'd be very careful about altering the factions. There are several things in that BGG topic I most definitely don't agree with.
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RE: Implementation: statistics
Hi, just wanted to say that I agree with TheK6 about the stats, that would be super interesting.
Not necessarily players' stats, but it would be interesting to see how the different factions fare over a huge number of games. Obviously games where players have dropped should be somehow excluded from the calculations.
I realize of course that you already have plenty to and this looks somewhat superfluous... but still. Maybe for the future.
At any rate, thanks for the great job you guys are doing here.
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RE: Auction, Player Status, other changes & Plans
Hi! Thanks, this is great. The ELO system sounds particularly promising :)
Can I ask how you plan to implementi it?
Will it be based only on net number of victories per games played, or will there be other parameters such as average final position, average final score, and the like?Also, how will it interact with games where players have dropped? Because I guess these should not be factored, but at the same time, this might induce even more people to drop out of games voluntarily if the game is not going well for them. Which brings us back to the problem of how to discourage people from dropping... :-/
PS: looking forward to the new graphics!
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RE: Stats on factions
This is very interesting, I was hoping for some stats to come out.
I run statistics on the games me and my friends have played in the last two years, and results are similar, as far as best and worse factions are concerned. I agree that Itars in particular are a very good faction but they do not overperfom (unlike the Taklons that, contrary to the opinion of many, really are one of the top factions in GP).
I find the "in between" factions more puzzling, I'm really surprised at seeing Bescods performing better thatn Hadschallas, Xenos and Baltaks, which I've always considered to be good factions (maybe not top-tier, but able to put up some good games). Also, Nevlas have a very high winning rate here, while they have average performances at best in my gaming group.
(All of the above is referred to 4p games, which I think are the most representative).
I agree with Babbuc, however, that a filter is needed. Games where players have dropped should not be factored. Also, it would proabably be better to take out every game where someone scored below 110. Based on my experience over hundreds of games, I'd say that's the lowest possible score for somebody who has experience with Gaia Project (again, in 4p games at least). Lower scores could be the result of non-experienced players joining the game, and this could bias the statistics.
Ariallito's point is also worth considering (to an extent: I think there's no denying that lantids and gleens really are in need of some help).
[EDIT] sorry, I just figured out that you've probably already taken out games where people have dropped
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RE: Suggestion: option tot disable the new graphics
I agree with riverhorse that the new colours are really harsh.
I like the way the new buildings look on the map and on the faction tiles, but the turn boosters, power/ciq actions and tech tiles do actually make one's eyes sore.
(though I agree on the fact that having graphic rather than textual cues on the boosters and techs is an improvement... it only needs some restyling imho).
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RE: Improvement to the auction ?
Tbh this is one of the (many) reasons why I deeply dislike auctions. People tend to throw in terrible factions planning on somebody else to pick them, turning the whole process into a desperate competition to the last point for the three remaining factions. This basically adds another meta-layer to the game, which has nothing to do with Gaia Project and much to do with... poker, I guess? Which is perfectly ok but I mean, if somebody likes bidding games they should stick to them and probably avoid gaia-like games.
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RE: Improvement to the auction ?
Oooooor.... we could just stop using auctions altogether.
I still need to read a convincing motivation for the implementation of auctions. Any pro-auction player willing to explain that to me?
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RE: Improvement to the auction ?
But if the problem is that certain factions are better and certain factions are worse in absolute terms, and the game needs to be homeruled to make lantids or gleens playable, then why auctions? Auctions create a huge amount of problems because:
- either all players know exactly what they're doing, and how good every faction is able to perform in a given setup, or the game is going to be fucked up from the start because certain factions will be over/under priced (and i think that it's everybody's experience here on BG that you almost never end up in a game with 4 skilled players)
- auctions create another meta-layer, a game within the game, that has nothing to do with gaia project. Apart from the fact that some players willingly pick factions that are awful in a given scenario, the whole balancing of the game at that point relays on every player's attitute towards risk-assessing. Which is a very interesting mechanism that several games use, but not gaia project. Anyone who like bidding games is free to go playing them, but I really don't see the need to spoil a game that depends on totally different dynamics by adding other variables that are totally alien to it.
So as I was saying, if the games needs to be homeruled to be perfectly balanced, auctions are one of the worse ways to do this that I can think of. Slightly buffing the underpowered factions would make way more sense.
Latest posts made by Molfo
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RE: The II Eastern Hemisphere Gaia Tournament
Thanks for that.
One question: you said that we will use auctions with 0 bid in order to maintain the right faction/player order.
But couldn't we get the same result simply deselecting the "random player order" option when creating new tournament games?
In this way, players will play in the order they join the game, so all they need to do is (A) wait for their turn to enter the game and (B) select the correct faction
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RE: The II Eastern Hemisphere Gaia Tournament
Hi everybody!
Thanks Ariallito for all the work you're putting into organizing this.
I just wanted to say, to three misterious people I'll be playing the first game with, I won't be able to play much the coming weekend. But don't worry! I'm normally very present on BGS so we'll make up for the lost time, starting from monday.
Also, I'm in for organizing sessions of live play, if the others in my group are willing to do that.
Good luck to everyone!
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RE: Possible Bug: Federation Building and Gaia Bowl
We experienced a bug in federation forming too. Yesterday our firak player was able to form a 9 satellite federation, while only having 8 power tokens (and no other resource he could convert into power).
This was the last action taken by the Firak player before passing in round 6: https://www.boardgamers.space/game/Un_gaia_tecnico -
RE: Improvement to the auction ?
@Babbuc49 <3
@Spooky If tournaments were to be introduced here on BG, the I'd like to have two parallel sessions running, one with auctions for those who believe they work and one with "last player rotate sectors" for those who don't.
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RE: Improvement to the auction ?
@Molfo That way of playing was existing in Terra Mystica for quite long time, so there was no reason to not implemented it in Project Gaia. It just a mode, you are not forced to use it. If you don't like auction games, don't join rooms with auction mode enabled or create your own room. Simple as that. I don't see any reason to reduce available options how to play the game.
Could you please not "simple as that" me?
That's what I already do, thank you very much.
Btw your suggestion that "experienced players prefer auctions" is questionable, I have played hundreds of games of GP over the course of the years and deeply dislike auctions (for reasons that I took the trouble to carefully explain above) .My point in discussing the validity of auctions is relative to competitive contexts (tournaments or, in general, rankings). As far as these are concerned, I think the question poses itself of how the game should be managed and organized. Are auctions to be made a part of it? Yes? No? How? Why?
It seems to me there is plenty of room for a debate on the subject, since this thread alone is enough to show how even people who are pro-auctions do not agree on how auctions should actually be implemented.
Unfortunately every time anyone brings that up somebody intrudes in the conversation with the charismatic line "oh wouldn't you just shut up, we used to did that for terra mystica" - as if that was a valid argument. I'm honestly a bit fed up with ex TM players who think they can come and nerdsplain GP to me. So, more constructive approaches are welcome. -
RE: Improvement to the auction ?
Player starting order -- there are general benefits to being 1st and 4th, yes, but I think auctions are mostly important for specific instances. e.g. there are starting set-ups that are dramatically better for specific factions, and first choice may be a large advantage there (even if the last player rotates sectors as best they can). Handwaving the numbers, you could have a reasonably fair game without auctions in 4/5 games, but 1/5 first choice could effectively decide the game...
One thing that can perhaps be considered is that the more games you play the less the exceptional scenario - in which there's a faction that is clearly going to outscore everyone else - matters. I mean, if I find myself in a similar context and i'm not the first to pick, I can still compete for 2nd position and then try to win all other games (this is a consideration that works well in the context of a tournament, for instance, or with respect to rankings here on BG). Though to be honest I think these cases are very rare... even if there is a faction that has a big advantage in a certain setup, the end results will still depend on what factions the other players pick and on what strategies they will adopt in-game.
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RE: Improvement to the auction ?
@testrun it's not that i don't see what you're saying. I actually agree on several points. However:
- as el temblo and I are saying, the question is not "gaia with auctions vs. gaia with homerules". auctioning IS homeruling (and as this thread shows very well, even when it come to auctions, different versions of the auction exist, and not everyone agrees on how auctions should play out. again, because this is a homerule)
- i don't agree that there isn't much of a difference between "i think X is better than Y in this setup" and "i think X is 10 points better than Y". this is actually one of the things about auctions that always leaves me very puzzled. It is utterly impossible to determine how many points a given faction is going to score at the end of the game before the game has even started. So this whole idea of "i'm bidding 17 points for terrans because i think they will outscore everybody else by at least 18 points" is just ludicrous. And I keep seeing people bidding 25, 30, 35 points for a faction... how can that be even remotely balanced or accurate? At that point the game is entirely non-deterministic, there is no way you can know what faction is going to win (pace a few really really exceptional scenarios) , let alone that that faction is going to outscore everybody else by such a massive amount of points
- the "factions aren't balanced" problem has to be kept distinct from the "player starting order" problem. In the case of the latter, I'm not even sure there is a problem. I guess the argument of pro-auction players is that either 1st position is the best one, because you have more choices+first move, or 4th position is the best one, because you have more information+turn booster. This, however, is just a vague intuition that nobody has ever proven true. My direct experience with the game tells me otherwise, in the last 100 4p games or so I have played here, I think I ended up winning around 50% of the times, while i guess the distribution of my starting positions where roughly 25% each. If position did matter, I guess we should see some type of correlation that I'm not seeing. But this needs to be tackled in more detail so I'll try to have a look at some data in the next days.
- finally, yes, tweaking the factions takes playtesting. as asymmetric games go, gaia is amazinlgy well-balanced, and you can see how they really put some effort in playtesting. however, after years of gaming, we now know the balance is not perfect. so i think it is reasonable to say that it is now time for some changes to be introduced (and i agree with everything el temblo has mentioned above).
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RE: Improvement to the auction ?
But if the problem is that certain factions are better and certain factions are worse in absolute terms, and the game needs to be homeruled to make lantids or gleens playable, then why auctions? Auctions create a huge amount of problems because:
- either all players know exactly what they're doing, and how good every faction is able to perform in a given setup, or the game is going to be fucked up from the start because certain factions will be over/under priced (and i think that it's everybody's experience here on BG that you almost never end up in a game with 4 skilled players)
- auctions create another meta-layer, a game within the game, that has nothing to do with gaia project. Apart from the fact that some players willingly pick factions that are awful in a given scenario, the whole balancing of the game at that point relays on every player's attitute towards risk-assessing. Which is a very interesting mechanism that several games use, but not gaia project. Anyone who like bidding games is free to go playing them, but I really don't see the need to spoil a game that depends on totally different dynamics by adding other variables that are totally alien to it.
So as I was saying, if the games needs to be homeruled to be perfectly balanced, auctions are one of the worse ways to do this that I can think of. Slightly buffing the underpowered factions would make way more sense.
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RE: Website not working on smartphone anymore
I have to say that after last update everything went back to normal, for me at least.
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RE: Improvement to the auction ?
@oelepetoetje well in auctioned games you need not one but four players to act in an optimal manner, so, that's even more unlikely to happen.
besides, the 4th player who rotates has no idea what factions will be left when their turn comes, so, it is in their best interest to create a map that offers the best possible balance (so that, whatever is left for them to play, it'll still be playable). on the contrary, many people in auctioned games try to do the very opposite, throwing in a terrible faction and trying to create the worst possible conditions for other players (at least one) to play.
also, if starting position did matter in the outcomes of the game, some correlation should show with final games results. is this true? has somebody looked into this? do we have at least anectoditcal evidence that this is the case? i have never noticed anything of the sort and my impression is that my win/lose rate remains constant no matter what initial position i get. i might wrong but in this case i'd like somebody to show me wrong.