I postes on discord but i think nobody noticed New games are not starting, they’re stuck on a loading page, the chat though oddly enough works, here’s a link as example https://www.boardgamers.space/game/Fast-game-EU
Best posts made by Babbuc49
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Games not starting
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RE: Game sidebar & other changes
I'm liking a lot the new layout, just a small thing that I noticed is that turn order icons are much bigger than needed, maybe they could be scaled down and map and technology could be scaled up a bit, I don't know if others feel the same... anyway thanks for all the work you're putting into this!
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RE: Improvement to the auction ?
So, seen how participated this thread has been, I want to offer my point of view on the subject, mostly to reply on some things I read so far.
First of all I've seen someone mentioning TM and how well auction works for that game, well I used to think that too, that auction was great and let you vary a stale meta a lot more but... there are two big "buts":
the first one being that TM has a few fixed maps, with few viable starting positions and fewer paths to score, therefore it's much easier to predict how much better a certain faction will score compared to another, the same thing doesn't apply to GP, most games I played with auction here ended up either with biddings that didn't matter at all or biddings that were far off (like the extreme case where the faction bid the most loses and would still have lost without the vp subtracted from the auction). All of that is simply much more likely to happen in GP because the game is much more sandboxy than TM and the line one player decides to follow in the midgame is just not predictable, and that can cause very big swings of points for another faction (so you could say: this faction is worth this many points more than this other faction unless that third faction does that thing in the midgame, than it would be the exact opposite... so how much do you bid? and for who?). In most games I've seen aucton be useful it ended up just being a mean to nerf those factions which are known as stronger overall, and that to me means recalibrating the factions would make for a much more elegant and definitive solution .
The secon "but"is that even in TM when there's a matchup where one or more of the factions have two or more viable options for starting placements, the evaluation for another factions might change drastically depending on what the starting positions end up being. Therefore the auction becomes just some sort of gambling game (that I'm liking less and less even in TM), and while this issue doesn't arise as much in TM (and auction at this point has settled as the definitive way to go for competitive play) it's pretty much always the case in GP, even in a table of all exepert players the auction is still gambling, it's just not possible to make a correct assumption of what the vp offsets will be.In conclusion for the way I understand it auction in GP is merely a way of putting the more high tier factions to level with the weaker ones. In table of experts the rotation can already do a lot for that and frankly i never percieved a game with rotation option (when the person rotating knows what it's doing) to be unbalanced and never yelds a predictable result after faction selection, otherwise why bother playing the whole game?
If there's an issue with factons relative strenghts that is something to be solved with further tweaking of the faction, and for all those who think faction balance is untouchable, that is simply a silly assumption, I mean look at all the online games: they get balancing patches all the time, because players evolve, discover new things change the meta, etc... A boardgame simply doesn't get that much playtesting before release, I don't know how you imagine the playtest to be but I can assure you that it's not that thorough and eventually designers have to meet deadlines. The game played during playtest aren't even a small fraction of the game that have been played on here. That said changing the factions would require the approval from the designers followed by a thorough tesing which is very unlikely. They're designing an expansion which makes me think they're not interested in reviewing the factions at the moment.
There are many ways you can tweak the auction system but the game will never be objectively better than with the good ol' rotation, just longer. It may meet your tastes better, I won't argue with that, but most of the time you'll just be playing a small gambling game before the actual game, and that's perfectly fine, I'm just not intersted in it anymore. Just mind that no auction system will improve your chances of winning a game. -
RE: Game sidebar & other changes
I found a really small bug... when opening the chat it still shows an X on the upper right to close the window that doesn't work, just a small aesthetic thing more than an issue i guess, I really like the bigger Map and Tracks!
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RE: Suggestion: option tot disable the new graphics
One complaint i often heard from newer players is the absence of building costs displayed on the player board, maybe that’s something you could think about adding in the graphic update, also i would like to add that giving the option of switching between the more abstract layout and the more realistic one is something i’ve never seen on any online boardgame implementation and it’s really great !
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RE: Auction, Player Status, other changes & Plans
Also I'd vouch for different ELO rankings for 2p, 3p and 4p 'cause GP (and almost every other game) is a very different beast if played 2 or 3p rather than 4, I think of it a bit like as in chess there are different ELO rankings for Blitz and normal time chess since one can be very good at playing one while not being good at playing the other...
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Replay and other stuff
Hi, I noticed that with the latest updates the replay feature on finished games has disappeared, personally i quite liked to have the possibility to rewatch games and learn stuff, would it be too much trouble re-implementing it. I thought that since it already existed it wouldn't be that hard to do (but then again i don't know anything about coding so i might be dead wrong).
And also I wanted to ask if some other player would be interested like me in a post-game VP breakdown feature, as on snellman, something like clicking on the final Vps on someone it would show how many he got on round scoring, how many on final scoring, techs, etc. etc. I find it very useful when playing TM on snellman.
Anyway I want to thank once again coyotte and whoever else is involved in the developement for this site, the updates are coming very frequently the bugs are fixed super quick, in other words you're doing a terrific job we can't ecer thank you enough ! -
New games not starting bug happening once again
As title says here’s a link to a game i’m in that doesn’t load https://www.boardgamers.space/game/FastPlayHighKarmaBigMoney
Latest posts made by Babbuc49
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RE: Question about the 1hour per move time formats etc..
@nmego it is meant for Quick asynch as you may have noticed those games usually have a time interval marked which tells you when the timer will be active, usually it set so that the timer is only active during game creator’s daytime so that the clock stops during night time, this gives plenty of time to finish games even making only a couple moves a day.
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RE: Improvement to the auction ?
So, seen how participated this thread has been, I want to offer my point of view on the subject, mostly to reply on some things I read so far.
First of all I've seen someone mentioning TM and how well auction works for that game, well I used to think that too, that auction was great and let you vary a stale meta a lot more but... there are two big "buts":
the first one being that TM has a few fixed maps, with few viable starting positions and fewer paths to score, therefore it's much easier to predict how much better a certain faction will score compared to another, the same thing doesn't apply to GP, most games I played with auction here ended up either with biddings that didn't matter at all or biddings that were far off (like the extreme case where the faction bid the most loses and would still have lost without the vp subtracted from the auction). All of that is simply much more likely to happen in GP because the game is much more sandboxy than TM and the line one player decides to follow in the midgame is just not predictable, and that can cause very big swings of points for another faction (so you could say: this faction is worth this many points more than this other faction unless that third faction does that thing in the midgame, than it would be the exact opposite... so how much do you bid? and for who?). In most games I've seen aucton be useful it ended up just being a mean to nerf those factions which are known as stronger overall, and that to me means recalibrating the factions would make for a much more elegant and definitive solution .
The secon "but"is that even in TM when there's a matchup where one or more of the factions have two or more viable options for starting placements, the evaluation for another factions might change drastically depending on what the starting positions end up being. Therefore the auction becomes just some sort of gambling game (that I'm liking less and less even in TM), and while this issue doesn't arise as much in TM (and auction at this point has settled as the definitive way to go for competitive play) it's pretty much always the case in GP, even in a table of all exepert players the auction is still gambling, it's just not possible to make a correct assumption of what the vp offsets will be.In conclusion for the way I understand it auction in GP is merely a way of putting the more high tier factions to level with the weaker ones. In table of experts the rotation can already do a lot for that and frankly i never percieved a game with rotation option (when the person rotating knows what it's doing) to be unbalanced and never yelds a predictable result after faction selection, otherwise why bother playing the whole game?
If there's an issue with factons relative strenghts that is something to be solved with further tweaking of the faction, and for all those who think faction balance is untouchable, that is simply a silly assumption, I mean look at all the online games: they get balancing patches all the time, because players evolve, discover new things change the meta, etc... A boardgame simply doesn't get that much playtesting before release, I don't know how you imagine the playtest to be but I can assure you that it's not that thorough and eventually designers have to meet deadlines. The game played during playtest aren't even a small fraction of the game that have been played on here. That said changing the factions would require the approval from the designers followed by a thorough tesing which is very unlikely. They're designing an expansion which makes me think they're not interested in reviewing the factions at the moment.
There are many ways you can tweak the auction system but the game will never be objectively better than with the good ol' rotation, just longer. It may meet your tastes better, I won't argue with that, but most of the time you'll just be playing a small gambling game before the actual game, and that's perfectly fine, I'm just not intersted in it anymore. Just mind that no auction system will improve your chances of winning a game. -
RE: The game isn't signaling when it's our time tim play.
yeah the page doesn't autorefresh and the chat doesn't work either
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RE: Bug ? Federation building
@oelepetoetje that's the actual rules as confirmed by the game designers themselves on the BGG forums
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RE: Stats on factions
@El-Temblo i also came to the conclusion that ambas seem to overperform when using the map balancing app, but i’ve been thinking lately that in a vacuum they’re not as strong as itars or taklons, and also i’ve been thinking that for those two they really aren’t that much OP either once players at the table are mindful of what they’re letting them have (leech, tracks, techs) and most of the time they CAN be denied stuff effectively.
That said i’m looking forward to see what the general opinion on faction balance will be in a year or so, now that we’re going to be able to properly collect huge amount of data with online games -
RE: Bug on Advanced tiles covering basic science tiles. Twice
if you go under your player board though you can still click on it, i guess is just a bug that affects those that are proposed to you in the actions section
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New games not starting bug happening once again
As title says here’s a link to a game i’m in that doesn’t load https://www.boardgamers.space/game/FastPlayHighKarmaBigMoney