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    Improvement to the auction ?

    Scheduled Pinned Locked Moved Gaia Project
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    • S Offline
      Spooky @AntoineBR
      last edited by

      @AntoineBR It is cool idea but also has downsides. If you don't know which other factions will be picked, you can't correctly estimate the power of your faction in that particular game. You need to know in advance about your neighbours, their terraform distance, potential starting positions, gaia formers capacity, etc. Otheriwse you can't bid correctly. Image bidding for Itars which were picked first. It may appear as a great faction for the game, but if someone would picked Terrans as their last faction, Itars power dramatically drops as they gets another gaia planets competitor and very close neighbour. So last players has a big advantage as he has full game information and can correctly estimate which faction is the best for the game.

      Anyway, no matter in which system factions will be picked, it never will be perfect. Bidding seems to be the most fair as each player has an opportunity to pick the best faction. And of course, it is annoying when someone picks bad faction for bidding. And maybe it is not fun to play such a faction as you know you won't get a good score, but still it is possible to win when you start the game with 20-30 points advantage.

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      • A Offline
        AntoineBR @Spooky
        last edited by

        @Spooky I get your point, but what are the chances that, in your example, no one else bids on Itars and they end up being the worst pick ? Even with Terrans in the game, they will still be very strong and it is likely someone will outbid you for them, giving you the chance to bid again for any other faction.

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        • M Offline
          Molfo @oelepetoetje
          last edited by Molfo

          @oelepetoetje well in auctioned games you need not one but four players to act in an optimal manner, so, that's even more unlikely to happen.

          besides, the 4th player who rotates has no idea what factions will be left when their turn comes, so, it is in their best interest to create a map that offers the best possible balance (so that, whatever is left for them to play, it'll still be playable). on the contrary, many people in auctioned games try to do the very opposite, throwing in a terrible faction and trying to create the worst possible conditions for other players (at least one) to play.

          also, if starting position did matter in the outcomes of the game, some correlation should show with final games results. is this true? has somebody looked into this? do we have at least anectoditcal evidence that this is the case? i have never noticed anything of the sort and my impression is that my win/lose rate remains constant no matter what initial position i get. i might wrong but in this case i'd like somebody to show me wrong.

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          • L Offline
            lucasrrr
            last edited by lucasrrr

            I don't think one position is always stronger, but I do think a position can be a lot stronger in a given game.
            As I wrote above, sometimes I think the starting player has a significant advantage, sometimes the last player, depending on the (number of strong) available boosters, factions, etc., which would make the pattern harder to spot.

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            • T Offline
              testrun
              last edited by

              It's so strange to me that there's so much talk of picking "trash" factions no one would ever want in this thread... The whole reason I like auctions is because I can pick a faction that's enjoyable to play but would never win otherwise, and actually have a chance with them. I want the opportunity to play Lantids without feeling at a disadvantage the whole time, want to have games where it's not just Itars Ivits and Ambas again, etc...

              It would only work for experienced players, but it could be an interesting format if instead of having an auction, the last player assigned values to each of the four selected factions-- similar to rotating sectors to balance the options as well as possible. It would speed up the auction process (which is almost unusable in 4p games), and it makes everything a known quantity upfront rather than the poker-style bidding game some people mention... (It would put a lot of burden on the last player though)

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              • M Offline
                Molfo
                last edited by Molfo

                But if the problem is that certain factions are better and certain factions are worse in absolute terms, and the game needs to be homeruled to make lantids or gleens playable, then why auctions? Auctions create a huge amount of problems because:

                1. either all players know exactly what they're doing, and how good every faction is able to perform in a given setup, or the game is going to be fucked up from the start because certain factions will be over/under priced (and i think that it's everybody's experience here on BG that you almost never end up in a game with 4 skilled players)
                2. auctions create another meta-layer, a game within the game, that has nothing to do with gaia project. Apart from the fact that some players willingly pick factions that are awful in a given scenario, the whole balancing of the game at that point relays on every player's attitute towards risk-assessing. Which is a very interesting mechanism that several games use, but not gaia project. Anyone who like bidding games is free to go playing them, but I really don't see the need to spoil a game that depends on totally different dynamics by adding other variables that are totally alien to it.

                So as I was saying, if the games needs to be homeruled to be perfectly balanced, auctions are one of the worse ways to do this that I can think of. Slightly buffing the underpowered factions would make way more sense.

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                • T Offline
                  testrun
                  last edited by

                  I dunno. Evaluating the worth of a faction for a given setup is already part of the game, auctioning is just a way of putting that valuation in real terms to a) balance the player order and b) balance the factions given a particular setup of the game. It's not much of a leap from "I think geoden will be better than bescods on this board" to "I think geoden will be 10 points better than bescods on this board". And it has effectively zero overhead-- you keep the entire game as designed, with one optional change at the start after which everything plays as normal.

                  I'm all for tweaking the factions to balance them, but that requires a concentrated effort to playtest and get accepted alterations in place, and it's potentially gamebreaking. There was a huge amount of playtesting for Gaia and there's still what turns out to be significant differences between factions. And look at snellman with TM-- they made 5 different versions of a faction and still didn't get it quite right, and that was with ~50x the number of games played to provide data to backup decisions for a less complex game...
                  And once you decide how you want to balance the factions, you then either force players into using an unofficial version of the game if they don't have an option to use the original factions anymore; or you make players learn (and developers maintain) multiple versions of a faction with minor differences, which will cause headaches of all sorts...
                  And, even if you figure all that out, it still doesn't actually solve the player order issue that auctioning does (imperfectly) since that's about more than just the factions themselves.

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                  • J Offline
                    JenniL
                    last edited by

                    i also think the factions themselves shouldnt be touched, cuz:
                    1.) its incredible hard if not near impossible to balance those things, even when we think we could be capable
                    2.) it just creates a rule-mess, for example how should i play otb then?

                    i have a different solution in mind trying to fix the flawd auction system

                    How would it be when there is a cap for biding vp, like 10 or 20 or whatever, and when there is a tie on a certain faction, the player who choosed that faction gets the tiebreaker

                    with that system the player who picked a less favored faction for the map constantly has to think about playing that faction himself and we would still get the benefit of seeing other then the top tier factions each game, cuz the player who tries to give a lesser favored faction to others wont pic the absolute worst but something in the middle

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                    • E Offline
                      El Temblo @JenniL
                      last edited by

                      Ok but I frankly can't see how

                      • give Lantids a normal power system
                      • make Gleens use qics, ffs
                      • remove the dang extra ore from Itars

                      could unbalance tha factions, honestly.

                      Regarding rules confusion: there already are two rulesets for GP, with or without auctions.

                      Personally, I think I'm done with auctions; I have enough of people throwing in Lantids just to have other players pick them out of boredom after three days of bidding. It's just a dumb way of spending my time.
                      If you have fun in clicking "bid x+1 for Ambas" for three days then, great, go for it; I don't, and won't.

                      This means I won't cross a lot of other players who, instead, play exclusively with auctions; and that, in my view, is a shame.

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                      • M Offline
                        Molfo @testrun
                        last edited by Molfo

                        @testrun it's not that i don't see what you're saying. I actually agree on several points. However:

                        • as el temblo and I are saying, the question is not "gaia with auctions vs. gaia with homerules". auctioning IS homeruling (and as this thread shows very well, even when it come to auctions, different versions of the auction exist, and not everyone agrees on how auctions should play out. again, because this is a homerule)
                        • i don't agree that there isn't much of a difference between "i think X is better than Y in this setup" and "i think X is 10 points better than Y". this is actually one of the things about auctions that always leaves me very puzzled. It is utterly impossible to determine how many points a given faction is going to score at the end of the game before the game has even started. So this whole idea of "i'm bidding 17 points for terrans because i think they will outscore everybody else by at least 18 points" is just ludicrous. And I keep seeing people bidding 25, 30, 35 points for a faction... how can that be even remotely balanced or accurate? At that point the game is entirely non-deterministic, there is no way you can know what faction is going to win (pace a few really really exceptional scenarios) , let alone that that faction is going to outscore everybody else by such a massive amount of points
                        • the "factions aren't balanced" problem has to be kept distinct from the "player starting order" problem. In the case of the latter, I'm not even sure there is a problem. I guess the argument of pro-auction players is that either 1st position is the best one, because you have more choices+first move, or 4th position is the best one, because you have more information+turn booster. This, however, is just a vague intuition that nobody has ever proven true. My direct experience with the game tells me otherwise, in the last 100 4p games or so I have played here, I think I ended up winning around 50% of the times, while i guess the distribution of my starting positions where roughly 25% each. If position did matter, I guess we should see some type of correlation that I'm not seeing. But this needs to be tackled in more detail so I'll try to have a look at some data in the next days.
                        • finally, yes, tweaking the factions takes playtesting. as asymmetric games go, gaia is amazinlgy well-balanced, and you can see how they really put some effort in playtesting. however, after years of gaming, we now know the balance is not perfect. so i think it is reasonable to say that it is now time for some changes to be introduced (and i agree with everything el temblo has mentioned above).
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                        • T Offline
                          testrun
                          last edited by

                          @El-Temblo said in Improvement to the auction ?:

                          Ok but I frankly can't see how

                          • give Lantids a normal power system

                          meaning their PI gives them 1 token? meaning they start with 4 tokens in bowl 2? meaning they start with all 6 tokens? Changing any one of those three things might be enough; change all three and they may end up too strong

                          • make Gleens use qics, ffs

                          So, completely change the nature of the faction, removing their one major weakness entirely? Gleens can already be quite strong, they're just easy to bomb if you start off on the wrong foot. Take away their one major weakness entirely and they'll probably be unbeatable in some setups (as well as boring to play)

                          • remove the dang extra ore from Itars

                          That one's probably right, but even that I'd want to see how it actually works in practice before we force all players to do it.
                          All of this is an aside from the actual point of this topic though, so I'll leave it there (happy to discuss more via DM if you want)

                          Regarding rules confusion: there already are two rulesets for GP, with or without auctions.

                          ...except that the actual rules of the game are identical. Nothing about how you play the game, or how a faction works, changes. There's just one additional setup step; after that the actual game play is identical.

                          Personally, I think I'm done with auctions; I have enough of people throwing in Lantids just to have other players pick them out of boredom after three days of bidding. It's just a dumb way of spending my time.
                          If you have fun in clicking "bid x+1 for Ambas" for three days then, great, go for it; I don't, and won't.

                          This means I won't cross a lot of other players who, instead, play exclusively with auctions; and that, in my view, is a shame.

                          That is a shame. When I throw in lantids, or gleen, or whoever, it's not to force other people to pick them-- I hope I end up with them, I just also want to make sure I have a reasonable chance of winning.
                          The timing of auctions in 4p games is definitely a problem. I'm starting to accept the risk that I "overbid" a couple of points to move things along-- if I was willing to pay up to 15 for ambas, and jump the bid to 10 when 7 would have been enough, oh well, that's still within the range I thought they were worth.

                          What do you think of the idea of the last player setting values, instead of/in addition to rotating sectors? It would cut out the multiple days of "bid+1"ing you mention...
                          A sealed bid format may make it more playable, e.g. each player selects a maximum bid for each faction at the start, and then the auction happens automatically based on those bids. There's a ton of ways for that to play out-- the simplest that comes to mind is that the highest bid overall wins the given faction; other bids from that player and faction are removed; the highest remaining bid wins the next faction; and so forth.
                          (You could also go with the Vickrey model, where the winner pays the second-highest bid, to help avoid the winner's curse and overcome people's fear of overbidding)
                          Or, if the developers are up for it*, there are more intricate game theory-based formats that could be applied. ex: implementation described for the digital app here: https://boardgamegeek.com/thread/2486355/article/35619027#35619027

                          * I'm going to be using a couple of week of PTO in December with nowhere to go, so may be able to help out in that regard...

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                          • T Offline
                            testrun @Molfo
                            last edited by

                            @Molfo - I do see what you're both saying, yeah. In my mind an optional, pre-game homerule is far less of a departure from the design than a faction change etc. that actually changes how the game is played, but it seems not everyone sees it the same way.

                            Deciding on the right auction format is critical. The one implemented here is a reasonably "safe" implementation, other than that it frustrates people (which does kind of defeat the purpose of playing a game...). You're right that bidding in a truly accurate way is practically impossible; but so is predicting the end state of the game without bidding, especially in a 4p game... but you're already doing that to some degree when you pick a faction in the first place, and when you pick a starting planet, and especially when the last player rotates sectors. That feels like a much bigger leap in terms of necessary prediction than an individual player estimating the worth of a faction after the board is locked in.

                            Agreed 100% that the faction balancing needs to be a separate issue.

                            Player starting order -- there are general benefits to being 1st and 4th, yes, but I think auctions are mostly important for specific instances. e.g. there are starting set-ups that are dramatically better for specific factions, and first choice may be a large advantage there (even if the last player rotates sectors as best they can). Handwaving the numbers, you could have a reasonably fair game without auctions in 4/5 games, but 1/5 first choice could effectively decide the game...

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                            • J Offline
                              JenniL @JenniL
                              last edited by

                              @JenniL said in Improvement to the auction ?:

                              How would it be when there is a cap for biding vp, like 10 or 20 or whatever, and when there is a tie on a certain faction, the player who choosed that faction gets the tiebreaker

                              anybody thinks this could be a viable idea?

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                              • T Offline
                                testrun @JenniL
                                last edited by

                                @JenniL said in Improvement to the auction ?:

                                @JenniL said in Improvement to the auction ?:

                                How would it be when there is a cap for biding vp, like 10 or 20 or whatever, and when there is a tie on a certain faction, the player who choosed that faction gets the tiebreaker

                                anybody thinks this could be a viable idea?

                                There are legitimate times when a faction could be worth far more than that, but I guess it would discourage people from picking a faction they think is worth >20 points less than another faction... I personally wouldn't like a hard limit like that, but it could be a middle ground to make everyone only somewhat unhappy :)

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                                • M Offline
                                  Molfo @testrun
                                  last edited by

                                  Player starting order -- there are general benefits to being 1st and 4th, yes, but I think auctions are mostly important for specific instances. e.g. there are starting set-ups that are dramatically better for specific factions, and first choice may be a large advantage there (even if the last player rotates sectors as best they can). Handwaving the numbers, you could have a reasonably fair game without auctions in 4/5 games, but 1/5 first choice could effectively decide the game...

                                  One thing that can perhaps be considered is that the more games you play the less the exceptional scenario - in which there's a faction that is clearly going to outscore everyone else - matters. I mean, if I find myself in a similar context and i'm not the first to pick, I can still compete for 2nd position and then try to win all other games (this is a consideration that works well in the context of a tournament, for instance, or with respect to rankings here on BG). Though to be honest I think these cases are very rare... even if there is a faction that has a big advantage in a certain setup, the end results will still depend on what factions the other players pick and on what strategies they will adopt in-game.

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                                  • L Offline
                                    lucasrrr
                                    last edited by lucasrrr

                                    I think it would be nice if you could have the app pick the 4 factions that will be auctioned off randomly. That way you get to play all the permutations of factions, which is really cool (and that greater kind variety is kinda the whole of the point of having the auctions) and you could never get deliberate trash picks.

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                                    • S Offline
                                      Spooky @Molfo
                                      last edited by Spooky

                                      @AntoineBR In your example there is chance you or any other player will end up with Itars with 10-20 points bid on them, when some player decide to pick last faction - Terrans with 0 bid on them and immediately starts the game. And the player who end up with Itars doesn't have any opportunity to change their bid anymore. In your mode whenever some player decides to pick last faction, game starts right away.

                                      @Molfo That way of playing was existing in Terra Mystica for quite long time, so there was no reason to not implemented it in Project Gaia. It just a mode, you are not forced to use it. If you don't like auction games, don't join rooms with auction mode enabled or create your own room. Simple as that. I don't see any reason to reduce available options how to play the game.

                                      So far I've played maybe 10 games with auction mode, most of my PG games were in standard player order picks. What I can say is that it is definitely designed towards experienced players. Because, as you mentioned, its almost impossible to correctly estamite exact points difference between factions in particular game. Especially for players which are not experienced, they will probably bid towards factions the are familiar with or they simply don't see small oportunities hidden somewhere on the map or tech positions. So definitely bidding is part of the player skill and probably that's why experienced players prefer this mode over standard one. As @lucasrrr have said - auctions also makes less popular factions playable. You have opportunity to pick them and actually compete for 1st/2nd place. In standard mode it's rarely the case - for instance Lantids requires very specific setup to work well.

                                      What I agree with you is that auction system shouldn't be used as a data input towards faction balancing. Unless you will just take scores from those games without bids values and calculate average score for each faction from all of the games. Anyway, faction balance is separate topic.

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                                      • M Offline
                                        Molfo @Spooky
                                        last edited by

                                        @Molfo That way of playing was existing in Terra Mystica for quite long time, so there was no reason to not implemented it in Project Gaia. It just a mode, you are not forced to use it. If you don't like auction games, don't join rooms with auction mode enabled or create your own room. Simple as that. I don't see any reason to reduce available options how to play the game.

                                        Could you please not "simple as that" me?
                                        That's what I already do, thank you very much.
                                        Btw your suggestion that "experienced players prefer auctions" is questionable, I have played hundreds of games of GP over the course of the years and deeply dislike auctions (for reasons that I took the trouble to carefully explain above) .

                                        My point in discussing the validity of auctions is relative to competitive contexts (tournaments or, in general, rankings). As far as these are concerned, I think the question poses itself of how the game should be managed and organized. Are auctions to be made a part of it? Yes? No? How? Why?

                                        It seems to me there is plenty of room for a debate on the subject, since this thread alone is enough to show how even people who are pro-auctions do not agree on how auctions should actually be implemented.
                                        Unfortunately every time anyone brings that up somebody intrudes in the conversation with the charismatic line "oh wouldn't you just shut up, we used to did that for terra mystica" - as if that was a valid argument. I'm honestly a bit fed up with ex TM players who think they can come and nerdsplain GP to me. So, more constructive approaches are welcome.

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                                        • S Offline
                                          Spooky
                                          last edited by

                                          I don't think so there is a better way to implement auction system. At least from the competitive point of view. In this system you have full game information, you know all the factions and their turn order. So entire bidding process is fair without favorizing any of the players. The main concern people have about this mode is that sometimes there is a faction in the pool no one wants to play with, which basically prolonging entire bidding process and forces one player to eventually pick it. But it is not competitive concern, its a fun concern. If that would happen during tournament, my guess is no would complain. Maybe even someone would be very happy about that pick and could think to himself sth like 'I think I can do quite well with that faction with this setup, lets see how much bidding I can force on other faction first. Lets hope I'm the only one thinking this way'. And after if he picked it and won with, it would be a fully deserve win.

                                          So the question really is - what do players prefer? To have more competitive game or just have more fun with the game? It seems that we already have both. I don't mind if sth new will came up, like @AntoineBR idea for auction system. It is not as fair as current system, but it basically will force player to pick only good factions. So definitely we can have a new mode, but we also should keep the current one and let players pick what they prefer. However if tournaments will get introduced - we should use current auction system there.

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                                          • B Offline
                                            Babbuc49
                                            last edited by

                                            So, seen how participated this thread has been, I want to offer my point of view on the subject, mostly to reply on some things I read so far.
                                            First of all I've seen someone mentioning TM and how well auction works for that game, well I used to think that too, that auction was great and let you vary a stale meta a lot more but... there are two big "buts":
                                            the first one being that TM has a few fixed maps, with few viable starting positions and fewer paths to score, therefore it's much easier to predict how much better a certain faction will score compared to another, the same thing doesn't apply to GP, most games I played with auction here ended up either with biddings that didn't matter at all or biddings that were far off (like the extreme case where the faction bid the most loses and would still have lost without the vp subtracted from the auction). All of that is simply much more likely to happen in GP because the game is much more sandboxy than TM and the line one player decides to follow in the midgame is just not predictable, and that can cause very big swings of points for another faction (so you could say: this faction is worth this many points more than this other faction unless that third faction does that thing in the midgame, than it would be the exact opposite... so how much do you bid? and for who?). In most games I've seen aucton be useful it ended up just being a mean to nerf those factions which are known as stronger overall, and that to me means recalibrating the factions would make for a much more elegant and definitive solution .
                                            The secon "but"is that even in TM when there's a matchup where one or more of the factions have two or more viable options for starting placements, the evaluation for another factions might change drastically depending on what the starting positions end up being. Therefore the auction becomes just some sort of gambling game (that I'm liking less and less even in TM), and while this issue doesn't arise as much in TM (and auction at this point has settled as the definitive way to go for competitive play) it's pretty much always the case in GP, even in a table of all exepert players the auction is still gambling, it's just not possible to make a correct assumption of what the vp offsets will be.

                                            In conclusion for the way I understand it auction in GP is merely a way of putting the more high tier factions to level with the weaker ones. In table of experts the rotation can already do a lot for that and frankly i never percieved a game with rotation option (when the person rotating knows what it's doing) to be unbalanced and never yelds a predictable result after faction selection, otherwise why bother playing the whole game?
                                            If there's an issue with factons relative strenghts that is something to be solved with further tweaking of the faction, and for all those who think faction balance is untouchable, that is simply a silly assumption, I mean look at all the online games: they get balancing patches all the time, because players evolve, discover new things change the meta, etc... A boardgame simply doesn't get that much playtesting before release, I don't know how you imagine the playtest to be but I can assure you that it's not that thorough and eventually designers have to meet deadlines. The game played during playtest aren't even a small fraction of the game that have been played on here. That said changing the factions would require the approval from the designers followed by a thorough tesing which is very unlikely. They're designing an expansion which makes me think they're not interested in reviewing the factions at the moment.
                                            There are many ways you can tweak the auction system but the game will never be objectively better than with the good ol' rotation, just longer. It may meet your tastes better, I won't argue with that, but most of the time you'll just be playing a small gambling game before the actual game, and that's perfectly fine, I'm just not intersted in it anymore. Just mind that no auction system will improve your chances of winning a game.

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