Link to second game in finals:
https://www.boardgamers.space/game/Euro-Cup-final-group2
turn order: Ivits-Itars-Taklons-Terrans
Link to second game in finals:
https://www.boardgamers.space/game/Euro-Cup-final-group2
turn order: Ivits-Itars-Taklons-Terrans
GWT
Eclipse
Power Grid
Tigris&Euphrates
In one of our games, one player, probably due to not knowing the rules, have used 3 PWR action '1 step' and colonize Gaia planet.
Hi.
After a series of site updates, the old UI seems to be messed up. There's a bug in diplay of power and qic actions - it displays taken action as free, and vice versa.
The worse part is that there's been cases that same action has beed taken twice.
E.g. in this game: [https://www.boardgamers.space/game/Confusion-is-hex] , at the end of round 2 power action4 has been taken twice.
Link to third round in finals:
https://www.boardgamers.space/game/Euro-CUP-final-group3
turn order: Ivits-Itars-Taklons-Terrans
My faction should be Itars or Terrans.
Here's a link to the last game:
https://www.boardgamers.space/game/Euro-Cup-final-group4
turn order: Ivits-Itars-Taklons-Terrans
I should be playing Itars.
Thanks for running this Cup.
It was really fun to participate and I am very proud of my result.
Fun fact nr2: backup player ariallito won both 2 last games in finals.
Option B.
Why not option A? - playing 4 games in the same setup simultaniously would be just monotonous. It would be harder to follow your pre planned strategy for your game this way, cause the games would mess up. I've got this tested in late Polish Leauge.
Following the same winning patern in the next round games is not the issue in my opinion, because optimal moves highly depent on other players actions, which would differ highly as the games progress. The optimal initial mine placement and boosters taken from game to game probably would be the same - but these decicions are rather obvious.
It like chess - the possibilities count in bilions. No worry in coping winning moves.
@ariallito
I' ve got some observations and interesting for me afterthoughts, but frankly, I think that revealing them would be somenthing that might interfere with the rivalization.
This setup of 4 identical games leads to particular attitude, faction strenght is something that is less significant here, hence they are all played at some point.
I propose to define the exact schemeing key of picking factions for all 4 games. E.g. :
Ist match ABCD
2nd BDAC
3 rd CADB
4th DCBA
Or something like this....