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    cneessen

    @cneessen

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    Best posts made by cneessen

    • RE: Suggestion: option tot disable the new graphics

      @coyotte508 Attached is a mockup I created quickly in powerpoint (horrible spacing/alignment/etc.). I created it mostly just to get it out of my system as I was curious what it would look like.

      What I did:

      • Tryout with the basic tech tiles using the same icons you already use consistently across the game. So instead of saying "+4c" on a tech tile, I used the coin icon you use elsewhere (e.g. eco tree).
      • Some icons didn't exist yet so I tried creating them using a similar 'style' as the current ones. Simple, and without too much frills to keep it readable on a small screen

      Not quite sure how I feel about it myself, but perhaps it's of use for you so I'm sharing it here regardless. Hope it helps and keep up the awesome work, it's much appreciated!

      draft.PNG

      posted in Gaia Project
      C
      cneessen
    • RE: Bug, can not pick advanced tech tile

      @cneessen forget about that one. I have never had this few tech tiles and didnt see i dont have a normal tech tile to cover up. feel free to delete the post :)

      posted in Gaia Project
      C
      cneessen
    • RE: Feedback on Interplanetary Spaceships

      thank you for the replies and sharing the planned changes to spaceships @coyotte508

      We also encountered an issue where one player (with advanced spaceships) was able to trade 21 times. From what I understand from the rules, you only have 15 normal + 5 wild trade tokens.

      posted in Gaia Project
      C
      cneessen
    • RE: Bugs reports for the new expansion

      @coyotte508 correction to my previous report. I tried creating a spaceship game (several) times, but it creates normal games instead. So the game icon and tick box show the correct state in the lobby. I just can't create spaceship games anymore.

      posted in Gaia Project
      C
      cneessen
    • RE: Suggestion: option tot disable the new graphics

      @Robert-Shepherd Yeah I don't think that using the planet/building icons like that works well in combination with the current resource icons. Too many squares and circles, circles in circles, and squares inside of circles. Even if you write it out it's confusing :)

      Sidenote: It's a mockup made in powerpoint so you'd have to imagine the colors being the same as used on the current tech tree.

      That said, I do like the simpler icons without perspective and gradients overall much better considering the overload of information that the board tries to convey to the user. I'm not saying I like my icon proposals better, cause I don't think they are any good. But that the style of the current icons matches the platform (mobile) the game is played on better, in my opinion.

      What's interesting, to me, if you compare the current (text based) with the new updated visual style proposal is that my attention is directed to different things.

      • Currently the one thing that stands out are the players positions on the tech track. I find this very useful information to get at a glance. Players positions on the track change all the time and noticing these changes quickly is nice.
      • In the updated style my eyes are drawn more to everything around the board (tech, advanced tech, and round scoring). For me personally that's less important to get at a glance as this information stays the same from game setup to the end.

      Good luck with the next steps!

      posted in Gaia Project
      C
      cneessen
    • RE: Improvement to the auction ?

      @FlyingDadBomb I agree with auctions being horrible due to trash picks. But i dont see how hadsch halla and lantids are bad picks with this board and victory conditions. Geoden is horrible though.

      posted in Gaia Project
      C
      cneessen

    Latest posts made by cneessen

    • RE: Improvement to the auction ?

      @FlyingDadBomb I agree with auctions being horrible due to trash picks. But i dont see how hadsch halla and lantids are bad picks with this board and victory conditions. Geoden is horrible though.

      posted in Gaia Project
      C
      cneessen
    • RE: Bug, can not pick advanced tech tile

      @cneessen forget about that one. I have never had this few tech tiles and didnt see i dont have a normal tech tile to cover up. feel free to delete the post :)

      posted in Gaia Project
      C
      cneessen
    • Bug, can not pick advanced tech tile

      https://www.boardgamers.space/game/BGR-03

      In this game i am playing as Baltaks (dont laugh), and i am at sci 4 with an unflipped fed.

      While I can up gaia (it flips my fed) I am not allowed to pick adv-sci tech tile.

      posted in Gaia Project
      C
      cneessen
    • RE: Bug/Question: forming federation not allowed

      thanks a lot for the explanation!

      posted in Comments & Feedback
      C
      cneessen
    • Bug/Question: forming federation not allowed

      The game does not allow me to make the below shown federation. I'm not sure why. It's the shortest path between the selected buildings as far as I can tell.

      I do get an error but I can't make sense of the suggested satellite placement.

      Capture.PNG

      Capture2.PNG

      posted in Comments & Feedback
      C
      cneessen
    • RE: Suggestion: option tot disable the new graphics

      @Robert-Shepherd Yeah I don't think that using the planet/building icons like that works well in combination with the current resource icons. Too many squares and circles, circles in circles, and squares inside of circles. Even if you write it out it's confusing :)

      Sidenote: It's a mockup made in powerpoint so you'd have to imagine the colors being the same as used on the current tech tree.

      That said, I do like the simpler icons without perspective and gradients overall much better considering the overload of information that the board tries to convey to the user. I'm not saying I like my icon proposals better, cause I don't think they are any good. But that the style of the current icons matches the platform (mobile) the game is played on better, in my opinion.

      What's interesting, to me, if you compare the current (text based) with the new updated visual style proposal is that my attention is directed to different things.

      • Currently the one thing that stands out are the players positions on the tech track. I find this very useful information to get at a glance. Players positions on the track change all the time and noticing these changes quickly is nice.
      • In the updated style my eyes are drawn more to everything around the board (tech, advanced tech, and round scoring). For me personally that's less important to get at a glance as this information stays the same from game setup to the end.

      Good luck with the next steps!

      posted in Gaia Project
      C
      cneessen
    • RE: Suggestion: option tot disable the new graphics

      @coyotte508 Attached is a mockup I created quickly in powerpoint (horrible spacing/alignment/etc.). I created it mostly just to get it out of my system as I was curious what it would look like.

      What I did:

      • Tryout with the basic tech tiles using the same icons you already use consistently across the game. So instead of saying "+4c" on a tech tile, I used the coin icon you use elsewhere (e.g. eco tree).
      • Some icons didn't exist yet so I tried creating them using a similar 'style' as the current ones. Simple, and without too much frills to keep it readable on a small screen

      Not quite sure how I feel about it myself, but perhaps it's of use for you so I'm sharing it here regardless. Hope it helps and keep up the awesome work, it's much appreciated!

      draft.PNG

      posted in Gaia Project
      C
      cneessen
    • RE: Suggestion: option tot disable the new graphics

      @zuli ye definitely, the contrast is lost between player markers and the icons on the tech steps making it nigh impossible to see who is where on the tracks. Could work if you'd make the new icons less sharp so the player markers stand out proper.

      I do however see a huge improvement of trying to get rid of the text only icons for the tech tiles. I had a real hard time getting used to them when I started playing, and I played many gaia games before joining the app. I can imagine that new players will simply run away at first sight.

      posted in Gaia Project
      C
      cneessen
    • RE: Suggestion: option tot disable the new graphics

      The old graphics are only applied to some things, but where they do they are clean, readable, and work nice on mobile. There is nothing wrong with them.

      I would suggest to keep that and apply the same style to the text only tech tiles, boosters, etc.

      For example, the old way of the eco tech tree is so much better than the new.

      posted in Gaia Project
      C
      cneessen
    • RE: Which game would you love to play here?

      @ariallito I believe there is a mobile app for Eclipse

      posted in Comments & Feedback
      C
      cneessen