In my most recent game, my opponent passed early on the last round while I still had 12 moves to make. My 5 minutes ran out after 11 (less than 30 seconds per move) moves and he dropped me. I still passed him by 1 point. I don't really care about elo but it kinda sucks to have your finishing moves interrupted by a sore loser. Can we have time increase when you make move even if you are the only one still in the game?
Posts
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Feline-Justice-3639 Player passes early to drop me
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Bug: The academy confirmation is backwards
I finished a 2p game where both of us tried to build the qic academy but both got the science one.
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Bug: Confirmation for wasting science when advancing to last step
In my last game, when advancing to the top of the science track, while having 9 science available, it asked me to confirm that I would waste science but it hadn't yet subtracted the 4 science that I was using to make the advance. After confirming the action I was actually only at 14 science.
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RE: UI is extremely slow
@itengast yeah, that's definitely it. I have no problems until that circle starts. Then I have to switch to the old UI.
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RE: Can we do something about Laundry?
Oh thanks, I didn't notice that setting before.
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Can we do something about Laundry?
This guy joins my game and drops in the first round. Then he joins the game I create 5 minutes later..
Is there a way to blacklist people so they can't join my games? He has -100 reputation.
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RE: Any chance we could have a 30 seconds turn time?
Yeah custom would be nice.
For me, I like to play at a speed where the players are expected to be paying attention just like in any real time game. I don't want people to join my game if they are going to take 60 seconds every turn.
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Any chance we could have a 30 seconds turn time?
Even with the 10 +1 option I have had a game take 3 hours with 4 people. That's kind of crazy. I want to play where people are expected to plan their move by the time their turn comes up.