Barrage! With expansion as well. The only game close to Gaia complexity and replayability atm.
Posts
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RE: Which game would you love to play here?
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Performance issues with UI
Hi,
After recent changes to UI (charts, highlithing last actions, etc) I've noticed significant performance drop of the page. Chrome momentally starts consuming 10% more CPU, scrolling barely is working and typing has small delay. Everything seems much less responsive.
Cheers
Spooky -
RE: Improvement to the auction ?
@testrun said in Improvement to the auction ?:
My preference would still be switching to a closed bid format-- every player makes one and only one bid for all factions at the start, and then factions are assigned automatically based on the relative value of the bids.
How do you resolve 'relative value of the bids'? If, for instance, one player will bid the most points for all factions than how you will determine which faction he should play? Even if you will try to create some kind of factor representing this relative value, you still may end up with tie situations. Some players may think - I can play with any of those factions, so I will bid 0 for all of them. What if there are 2 players thinking this way and in effect more than 1 player will end up with exactly same bidding values? It's not that unlikely. So you need sth extra for resolving tie situations.
Besides it's cool idea and it's addressing some issues mentioned before.
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RE: Statistics - just wondering on the progress?
Hi guys.
I was also collecting some stats from the site, refreshed them today. They are not available online, but I'm sharing some data below. What is important about the data:
- all data comes from finished games. If there was drop, game was cancelled or simply finished before round 6, its not considered at all
- I have no information if game was with auction system or not, so bid values are also not considered. It basically means that average/max scores are lowered by games with auction system as I can't undo the bidding
- there is no additional games filtering (like not taking under account games with bad players, low results, etc)
So lets start with the most basic data, ordered by number of players and then by average scores
Faction Players Max Score Avg Score Games ivits 4 220 149,97 582 itars 4 226 149,69 613 ambas 4 255 148,4 532 taklons 4 222 146,62 541 firaks 4 202 145,09 360 terrans 4 239 144,28 727 baltaks 4 206 143,61 453 gleens 4 231 140,13 351 nevlas 4 222 138,97 418 xenos 4 204 138,41 478 geodens 4 224 137,12 441 lantids 4 202 135,05 299 hadsch-hallas 4 216 134,79 495 bescods 4 205 133,72 358 ivits 3 254 168,73 304 ambas 3 237 157,4 267 firaks 3 232 155,78 186 itars 3 250 154,66 284 taklons 3 246 152,56 229 nevlas 3 231 151,84 210 terrans 3 223 151,43 371 baltaks 3 204 148,91 196 bescods 3 205 147,79 178 hadsch-hallas 3 220 147,28 258 geodens 3 226 145,59 244 gleens 3 220 144,32 186 xenos 3 208 139,69 200 lantids 3 195 134,64 124 ivits 2 251 176,17 716 itars 2 237 159,99 501 firaks 2 228 158,54 336 ambas 2 235 155,06 626 baltaks 2 215 151,6 349 nevlas 2 254 151,41 352 terrans 2 255 150,73 724 geodens 2 233 150,35 458 taklons 2 240 149,43 263 hadsch-hallas 2 224 147,21 442 xenos 2 227 145,23 316 bescods 2 211 143,86 252 gleens 2 210 143,15 326 lantids 2 213 129,77 115
So in all categories (number of players) Ivits has the higher average score, while in 2 and 3 player their domination is very noticeable. In 4 player game they are very close to Itars and Ambas. On other side we have Lantids performing really badly in 2-3 players games. What surprised me the most are Firaks average scores.
Average scores not necessary goes toe to toe with wins ratios as some of the games were with auctions system. And it also depends on other players results:
Players Faction Games 1st 2nd 3rd 4th 1st % 2nd % 3rd % 4th % 4 taklons 541 191 121 105 124 35.30% 22.37% 19.41% 22.92% 4 ivits 582 191 150 146 95 32.82% 25.77% 25.09% 16.32% 4 itars 613 194 171 125 123 31.65% 27.90% 20.39% 20.07% 4 ambas 532 168 136 119 109 31.58% 25.56% 22.37% 20.49% 4 terrans 727 202 179 183 163 27.79% 24.62% 25.17% 22.42% 4 firaks 360 93 88 92 87 25.83% 24.44% 25.56% 24.17% 4 nevlas 418 93 108 100 117 22.25% 25.84% 23.92% 27.99% 4 gleens 351 77 99 89 86 21.94% 28.21% 25.36% 24.50% 4 baltaks 453 96 135 111 111 21.19% 29.80% 24.50% 24.50% 4 xenos 478 101 118 143 116 21.13% 24.69% 29.92% 24.27% 4 lantids 299 60 66 81 92 20.07% 22.07% 27.09% 30.77% 4 geodens 441 88 105 126 122 19.95% 23.81% 28.57% 27.66% 4 bescods 358 66 74 101 117 18.44% 20.67% 28.21% 32.68% 4 hadsch-hallas 495 81 104 139 171 16.36% 21.01% 28.08% 34.55% 3 ivits 304 173 76 55 0 56.91% 25.00% 18.09% 3 taklons 229 95 67 67 0 41.48% 29.26% 29.26% 3 ambas 267 97 93 77 0 36.33% 34.83% 28.84% 3 nevlas 210 76 63 71 0 36.19% 30.00% 33.81% 3 firaks 186 67 65 54 0 36.02% 34.95% 29.03% 3 itars 284 102 91 91 0 35.92% 32.04% 32.04% 3 bescods 178 62 44 72 0 34.83% 24.72% 40.45% 3 terrans 371 120 134 117 0 32.35% 36.12% 31.54% 3 geodens 244 73 73 98 0 29.92% 29.92% 40.16% 3 hadsch-hallas 258 77 98 83 0 29.84% 37.98% 32.17% 3 baltaks 196 53 73 70 0 27.04% 37.24% 35.71% 3 gleens 186 49 67 70 0 26.34% 36.02% 37.63% 3 xenos 200 42 76 82 0 21.00% 38.00% 41.00% 3 lantids 124 23 40 61 0 18.55% 32.26% 49.19% 2 ivits 716 545 171 0 0 76.12% 23.88% 2 itars 501 267 234 0 0 53.29% 46.71% 2 taklons 263 140 123 0 0 53.23% 46.77% 2 firaks 336 170 166 0 0 50.60% 49.40% 2 ambas 626 314 312 0 0 50.16% 49.84% 2 nevlas 352 170 182 0 0 48.30% 51.70% 2 baltaks 349 166 183 0 0 47.56% 52.44% 2 geodens 458 217 241 0 0 47.38% 52.62% 2 terrans 724 330 394 0 0 45.58% 54.42% 2 hadsch-hallas 442 197 245 0 0 44.57% 55.43% 2 xenos 316 130 186 0 0 41.14% 58.86% 2 gleens 326 130 196 0 0 39.88% 60.12% 2 bescods 252 95 157 0 0 37.70% 62.30% 2 lantids 115 36 79 0 0 31.30% 68.70%
Domination of Ivits in 2-3 players games are also visible in their wins-ratio. In 4 players games Taklons are the best. However if you consider 1st and 2nd place together, then Taklons are third (57.67 %) while Ivits second (58.59 %) after Itars first (59.54 %). So its easier to win with Taklons, but by average better result you will get with Ivits and Itars. Lantids are the worst in 2-3 players games, and they do below average in 4 players games. Bescods are last but one in all player setups.
What conclusions we may get from above data:
- Game is more balanced in 4 players setups as the differences between scores and wins ratios are smaller
- Ivits are overpowered, especially in 2-3 players games
- Lantinds and Bescods are underpowered, especially in 2-3 players games. They are also the least picked factions
- Terrans are the most popular faction in all modes, however faction performs "only" above average
And cherry on the cake at the end - top 20 players with the best average scores (games with drops are not counted) with at least 10 finished games:
Players Name Games Avg 4 turkishvancat 11 185,55 4 Rudeiro 11 182,27 4 IRIS 38 177,61 4 ZeroCool 23 177,48 4 Nolegsmoo 17 173,24 4 kyte 26 171,15 4 satchisuta 24 170,71 4 sorpy 17 170,24 4 Molfo 66 169,26 4 ssbon 25 169,16 4 lucasrrr 31 168,87 4 Spooky 26 168,85 4 DDi_yong 12 168,33 4 Wy 10 167,3 4 Babbuc49 99 167,18 4 Ewan 34 167,12 4 jgunter 14 167 4 Kesterer 25 166,88 4 Tennessee Walker 19 166,84 4 Stylish 10 166,8 3 EoMoR 23 188,91 3 Spin 14 187,93 3 Milkleo 16 181,5 3 Lemondas n.lin 18 180,11 3 mbouzada 10 179,9 3 Dinogau 15 177,07 3 gunsung 10 177 3 sorpy 10 176,6 3 seki 10 176,6 3 Akiyama1103 13 176,38 3 Babbuc49 22 174,23 3 Roadrunner19 12 172,42 3 Saltara 10 171,9 3 doldole 14 171,43 3 tanios 12 170,58 3 hikary27 30 170,43 3 TearsInTheRain 79 170,39 3 NineTailCat 10 170 3 redarox 27 169,96 3 Adriano 15 167,2 2 Aillas 14 196,64 2 testrun 49 191,53 2 bigpaullai 14 189,86 2 Amek 11 188,45 2 Milkleo 10 186,8 2 hikary27 18 185 2 MasN 12 184,58 2 b_ 12 184,5 2 Akiyama1103 136 183,9 2 theyellow 71 183,45 2 Poziom 14 181,71 2 Ewan 11 181,45 2 Ansun 17 180,82 2 Gondalf 19 178,79 2 Kesterer 13 178,77 2 Adriano2 47 177,85 2 Babbuc49 30 177,07 2 naname 10 176,7 2 Molfo 12 176,58 2 seki 14 176,57
@coyotte508 - Is it possible to add bidding value to each player result in /api/game/closed endpoint? That would help to recalculate some stats related to average, max score values :)
Enjoy the data.
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RE: Improvement to the auction ?
I don't think so there is a better way to implement auction system. At least from the competitive point of view. In this system you have full game information, you know all the factions and their turn order. So entire bidding process is fair without favorizing any of the players. The main concern people have about this mode is that sometimes there is a faction in the pool no one wants to play with, which basically prolonging entire bidding process and forces one player to eventually pick it. But it is not competitive concern, its a fun concern. If that would happen during tournament, my guess is no would complain. Maybe even someone would be very happy about that pick and could think to himself sth like 'I think I can do quite well with that faction with this setup, lets see how much bidding I can force on other faction first. Lets hope I'm the only one thinking this way'. And after if he picked it and won with, it would be a fully deserve win.
So the question really is - what do players prefer? To have more competitive game or just have more fun with the game? It seems that we already have both. I don't mind if sth new will came up, like @AntoineBR idea for auction system. It is not as fair as current system, but it basically will force player to pick only good factions. So definitely we can have a new mode, but we also should keep the current one and let players pick what they prefer. However if tournaments will get introduced - we should use current auction system there.
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RE: Improvement to the auction ?
@AntoineBR In your example there is chance you or any other player will end up with Itars with 10-20 points bid on them, when some player decide to pick last faction - Terrans with 0 bid on them and immediately starts the game. And the player who end up with Itars doesn't have any opportunity to change their bid anymore. In your mode whenever some player decides to pick last faction, game starts right away.
@Molfo That way of playing was existing in Terra Mystica for quite long time, so there was no reason to not implemented it in Project Gaia. It just a mode, you are not forced to use it. If you don't like auction games, don't join rooms with auction mode enabled or create your own room. Simple as that. I don't see any reason to reduce available options how to play the game.
So far I've played maybe 10 games with auction mode, most of my PG games were in standard player order picks. What I can say is that it is definitely designed towards experienced players. Because, as you mentioned, its almost impossible to correctly estamite exact points difference between factions in particular game. Especially for players which are not experienced, they will probably bid towards factions the are familiar with or they simply don't see small oportunities hidden somewhere on the map or tech positions. So definitely bidding is part of the player skill and probably that's why experienced players prefer this mode over standard one. As @lucasrrr have said - auctions also makes less popular factions playable. You have opportunity to pick them and actually compete for 1st/2nd place. In standard mode it's rarely the case - for instance Lantids requires very specific setup to work well.
What I agree with you is that auction system shouldn't be used as a data input towards faction balancing. Unless you will just take scores from those games without bids values and calculate average score for each faction from all of the games. Anyway, faction balance is separate topic.
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RE: Improvement to the auction ?
@AntoineBR It is cool idea but also has downsides. If you don't know which other factions will be picked, you can't correctly estimate the power of your faction in that particular game. You need to know in advance about your neighbours, their terraform distance, potential starting positions, gaia formers capacity, etc. Otheriwse you can't bid correctly. Image bidding for Itars which were picked first. It may appear as a great faction for the game, but if someone would picked Terrans as their last faction, Itars power dramatically drops as they gets another gaia planets competitor and very close neighbour. So last players has a big advantage as he has full game information and can correctly estimate which faction is the best for the game.
Anyway, no matter in which system factions will be picked, it never will be perfect. Bidding seems to be the most fair as each player has an opportunity to pick the best faction. And of course, it is annoying when someone picks bad faction for bidding. And maybe it is not fun to play such a faction as you know you won't get a good score, but still it is possible to win when you start the game with 20-30 points advantage.