Ok, let's shoot... Great Western Trail! Barrage!
Posts
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RE: Which game would you love to play here?
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Color wheel and costs missing in the game page
Hi,
I like the site and I find the readability of the map/interface very good.
But I, and also few friends of mine, found a couple of nuances:- we miss the color wheel while picking factions; I find it hard to evaluate color positioning, especially during auctions now because you can't "zoom" on a faction and watch its terraforming color steps.
- it would be nice to show building costs while hovering on them, not only incomes; almost every user on this site knows them by memory, including me; but I don't want to rely on my memory too much and maybe make a mistake because I misjudged a cost. We don't play Gaia Project only in our lives and confusion is behind the corner.
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RE: Auction, Player Status, other changes & Plans
@trojanrabbit said in Auction, Player Status, other changes & Plans:
@Babbuc49 said in Auction, Player Status, other changes & Plans:
@trojanrabbit Sorry but I really don't get your second point, why should you gain more ELO when winning in lower player counts? since it's a lot harder to win a 4p game than a 2p it seems to me more fair the other way around, also that would incentivize even more what i said above about people only playing 2p games against weaker opponents just to skyrocket their ELO
What I mean is that when you treat the Elo gains from a 4p game as 6 separate matches between all possible pairs of opponents, you should modify the K value to be slightly smaller. If you keep K the same then you'll gain 3x for winning a 4p game since you'll gain against each of your opponents. I've actually done a lot of research in this area and studied multiplayer ranking systems a lot. If K is 60 for 2p games, then it should be about 45 in 3p and 35 for 4p. For example, if everyone was evenly matched, you would gain 30 Elo points from winning a 2p game, 45 for winning 3p, and 53 for winning 4p. If you don't reduce the K you would get 30/60/90 which overvalues 4p games.
Usually 4P games are treated like a 2P game against an average ELO of your opponents, so there's no need to apply different K or repeat Elo formulas multiple times for multiplayer games.
Anyway, no matter which system you use you should enforce activity for top rated players or they will no longer be motivated to play games in order to risk losing Elo. So you should decrement Elo of players with rating above a certain number if they don't finish a game within X days/months.
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Bug: page not reloading
I had a bug today, twice out of 2 moves:
I make my move, finish turn, then the page prompts me my possible moves again. And it doesn't show the building I just made.
If I manually refresh the page the move is correct and I can see the turn on my opponent as usual. -
RE: play next action in advance ?
On Yucata you can set the amount of power you want to auto-leech during the game, that would save us few unuseful turns during a game.