BGS
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Pandevmonium
    3. Posts
    P
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 10
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: Which game would you love to play here?

      Ok, let's shoot... Great Western Trail! Barrage!

      posted in Comments & Feedback
      P
      Pandevmonium
    • RE: Coordinates system

      I agree, the system as of now is not useful at all to me. I always have to hover any possible mine if I am playing on PC, I give up on mobile.
      Something like SxRyCz, with x,y,z for sector, row and column within a sector would be more intuitive.

      posted in Gaia Project
      P
      Pandevmonium
    • Bug: page not reloading

      I had a bug today, twice out of 2 moves:
      I make my move, finish turn, then the page prompts me my possible moves again. And it doesn't show the building I just made.
      If I manually refresh the page the move is correct and I can see the turn on my opponent as usual.

      posted in Comments & Feedback bug solved
      P
      Pandevmonium
    • RE: Bug: didn't get karma

      I think I have too much karma now, I am at 100 while I should have been around 80

      posted in Comments & Feedback
      P
      Pandevmonium
    • RE: Game durations

      Wouldn't be helpful to give players a total allotted time for all moves? Let's say you choose 1 hour-clock per player, so you would know in advance that a 4P game would last no more than 4 hours. The site might even create game like this one automatically every X hours, so people would know there's a certain schedule.

      posted in Comments & Feedback
      P
      Pandevmonium
    • Bug when setting karma restrictions

      When I create a game and try to set karma restriction access, while also setting other options like auction or map balancing, I get this error:
      The expression evaluated to a falsy value: omit(options, "join", "randomOrder", "unlisted")

      If I remove karma then I can create the game as usual.

      posted in Gaia Project
      P
      Pandevmonium
    • RE: Auction, Player Status, other changes & Plans

      @Molfo said in Auction, Player Status, other changes & Plans:

      My only doubt is, if you have a single ranking which makes no distinction between 2/3/4p games, isn't it automatic that somebody who really likes 2p games and plays a lot of those will get a higher ELO? (simply because, on average, you should have a win ratio of around 50% when playing 2p).

      Not necessarily, the values W and p(D) in the formula Zuli posted are usually adjusted accordingly to the number of players at the table.

      posted in Announcements
      P
      Pandevmonium
    • RE: play next action in advance ?

      On Yucata you can set the amount of power you want to auto-leech during the game, that would save us few unuseful turns during a game.

      posted in Gaia Project
      P
      Pandevmonium
    • RE: Auction, Player Status, other changes & Plans

      @trojanrabbit said in Auction, Player Status, other changes & Plans:

      @Babbuc49 said in Auction, Player Status, other changes & Plans:

      @trojanrabbit Sorry but I really don't get your second point, why should you gain more ELO when winning in lower player counts? since it's a lot harder to win a 4p game than a 2p it seems to me more fair the other way around, also that would incentivize even more what i said above about people only playing 2p games against weaker opponents just to skyrocket their ELO

      What I mean is that when you treat the Elo gains from a 4p game as 6 separate matches between all possible pairs of opponents, you should modify the K value to be slightly smaller. If you keep K the same then you'll gain 3x for winning a 4p game since you'll gain against each of your opponents. I've actually done a lot of research in this area and studied multiplayer ranking systems a lot. If K is 60 for 2p games, then it should be about 45 in 3p and 35 for 4p. For example, if everyone was evenly matched, you would gain 30 Elo points from winning a 2p game, 45 for winning 3p, and 53 for winning 4p. If you don't reduce the K you would get 30/60/90 which overvalues 4p games.

      Usually 4P games are treated like a 2P game against an average ELO of your opponents, so there's no need to apply different K or repeat Elo formulas multiple times for multiplayer games.

      Anyway, no matter which system you use you should enforce activity for top rated players or they will no longer be motivated to play games in order to risk losing Elo. So you should decrement Elo of players with rating above a certain number if they don't finish a game within X days/months.

      posted in Announcements
      P
      Pandevmonium
    • Color wheel and costs missing in the game page

      Hi,
      I like the site and I find the readability of the map/interface very good.
      But I, and also few friends of mine, found a couple of nuances:

      • we miss the color wheel while picking factions; I find it hard to evaluate color positioning, especially during auctions now because you can't "zoom" on a faction and watch its terraforming color steps.
      • it would be nice to show building costs while hovering on them, not only incomes; almost every user on this site knows them by memory, including me; but I don't want to rely on my memory too much and maybe make a mistake because I misjudged a cost. We don't play Gaia Project only in our lives and confusion is behind the corner.
      posted in Gaia Project feature request done
      P
      Pandevmonium