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    Implementation: automated accept/deny power charge

    Gaia Project
    feature request
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    • E
      El Temblo last edited by zuli

      Hello,

      I don't know how much work this would take, but in the BGA online implementation of Terra Mystica I've seen this working and it reduces manual actions for players between turns: one can simply set "automatically accept power charge as long as it costs no more than X points", or "automatically deny all". Reducing manual actions could also benefit the dropping out ratio, idk.
      Of course, it could automatically benefit the most Taklons' brainstone charges (easy, I suppose), and Itar players could want to ignore this altogether, but nonetheless I still think this could help.
      As always, thanks for consideration and all the work you all are putting into this.

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      • K
        K6 last edited by

        Yes, this would be very helpful. Sometimes the game can get stuck because one player takes longer to play and between his plays and accepting power charge that delays the game a lot.

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        • T
          trojanrabbit last edited by

          I was thinking about this, but because of the strategy of timing your federation forming, I think there will be several times that you don't want an automatic acceptance. It's not exactly like TM where accepting power was the default good play. I think we could make the brainstone movement automated (why wouldn't you want to advance it if possible?) but auto accepting as a default option has drawbacks. Maybe you might use it for the first few rounds, but after that I think I'd always want to review my situation.

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          • Smarmellatore
            Smarmellatore last edited by Smarmellatore

            I Agree with ElTemblo, is an easy implementation that can be realized with some flaggable options like this:

            O Allow automatic charge 1
            O Allow automatic charge 2 (-1VP)
            O Allow automatic charge 3 (-2VP)
            O Don't charge

            Players, only during their turn, can always flag/unflag every options that allow to charge something when they know that the charge can be usefull or not.
            With this system you can allow only the charge 1 power, or charge 2 power but not 3, and so on, in every combinations. Only "don't charge" is the option that close every other possibilities.

            Another implementation can be the number of times you can allow a charge. For example:

            O Allow automatic charge 1 (All - 1 time - 2 times)
            O Allow automatic charge 2 (-1VP) (All - 1 time - 2 times)
            O Allow automatic charge 3 (-2VP) (All - 1 time - 2 times)
            O Don't charge

            "X times" is the number of players in that game.

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