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    Posts

    Recent Best Controversial
    • I would love to see a global timer

      I think this has been suggested before but Id like to see a continuous global timer. I would like to have a total of how much time each person takes to play per turn and then see it aggregated for the whole game. It could be added beside the temporary timer as a running total. This would be especially useful for fast games. This could also be implemented in a way that each player gets a max amt of time to play a whole game (this could be set to 45 mins, 60 mins, 75 mins, 90 mins, etc - even though I like to shoot for 30 mins/player I think 45 mins is probably the fastest reasonable time limit). In this way a person could time out either by taking too long to make one turn or by using up their total time limit.

      My point here is that time should be a serious factor in play. It isnt fair for some players to use more time than others to play the same game. This is the reason that games like chess and go have clocks. Having this addition (or at least the option) will create a balance in time and make the game more fair.

      posted in Comments & Feedback
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      Robert Shepherd
    • RE: Request: Less scrolling

      @coyotte508

      1. Does it take a consensus to put the "All Games/New Games" buttons at the top instead of at the bottom?

      2. Thx

      3. I guess we will see

      4. Well I know lots of people complain about not being able to differentiate between the text action buttons and thus make mistakes by clicking the wrong thing. Perhaps a poll to see if people would prefer graphics or text?

      posted in Gaia Project
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      Robert Shepherd
    • Request: Less scrolling
      1. If the "All Games/New Games" buttons were at the top of the page, no one would have to scroll down to see them.

      2. If "Profile" was the default instead of "Settings", people would have one less page to have to pass through to get to the more useful info. This is based on the premise that one sets the settings once (or rarely) but looks at the stats of a player's page much more often.

      3. Perhaps if the "Description" and "Rules" were deemphasized and set to one side, people wouldnt have to scroll to the bottom of the page to setup a game. All the details would be on a single page or at very least, it'd be less scrolling.

      4. In the game, if the action buttons were higher up one wouldnt have to scroll down to see all of them at the same time. I believe Ive mentioned this before but the action buttons would be much clearer as graphics. I waste a lot of time double checking the text because they all look so similar. Perhaps making them graphics would also mean they could be smaler and thus also fit above the scroll line.

      posted in Gaia Project
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      Robert Shepherd
    • RE: Request:Faster Clock

      Fantastic!

      Even I think 1 minute is a bit too fast but hey if ppl want to play it, great.
      10 min/5min is going to be my new normal but maybe a 10min/10min option would also be wise. There are scenarios I can think where one person has to deal with something which takes longer than 5 mins.

      posted in Gaia Project
      R
      Robert Shepherd
    • 3 observations
      1. Ivits space stn - range +3

      I always assumed you could use the range +3 booster to place the Ivits space stn in the same way you can use it to place a gaia former but when I tried to do this online there was no option. I dont see the logic in being able to place a gf and not the space stn. Could someone plz justify the difference?

      1. Itar rotation

      I was also under the impression that for the Itar there were 2 phases of the beginning of the round. One where one takes income and one where you can decide what tech tiles to take with the power in the "gaia bowl". Given that the second part happens after the first, it seems reasonable to me that any power not possible to be used by taking tech tiles should be able to be rotated if the tech tile/track advancement allows for it. This isnt possible online and may not be possible according to the rules but if this is the case then I see a logical inconsistency with how power is dealt with in these 2 parts: Is power part of the first phase (income) only then what is the point of defining the tech taking part of the Itar as happening "after" the income phase? My point is that either there are 2 separate parts of setup for the Itar or there are not - having one set of rules applying only to power seems like an inconsistency.

      1. 25 satellites max

      Some players dont know that there is a 25 satellite maximum. It might be good to include that somewhere in a mouse over info.

      posted in Comments & Feedback
      R
      Robert Shepherd
    • RE: Real realtime. 1h + 5m can be a drag

      5min + 5min or just set the time any way you like. Same for the time period - no need for a 3 hr min time slot.

      posted in Comments & Feedback
      R
      Robert Shepherd
    • RE: We definitely need shorter game times!

      @ariallito
      Ill use nothing else

      posted in Comments & Feedback
      R
      Robert Shepherd
    • We definitely need shorter game times!

      I am really tired of players agreeing to play fast and then taking 20 mins to make a move. I am playing today with "Kappels" and he is way too slow. We need to be able to set 5 mins/5 min games. So much time wasted on people who are not committed. It sux and something should be done about it.

      posted in Comments & Feedback
      R
      Robert Shepherd
    • It would be handy to change the settings once you have made the game

      It would be handy to change the settings once you have made the game rather than having to leave the game and recreate a new one. For example itd be nice to change the karma or to expand the player number to allow different players to join.

      posted in Comments & Feedback
      R
      Robert Shepherd
    • RE: Id like a fast player league

      @Babbuc49
      It would just be nice to have a group where you dont have to always check karma or keep a list of ppl who say they will play fast and then dont but you might be right that maybe there just arent enough of ppl who love speed Gaia.

      posted in Comments & Feedback
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      Robert Shepherd
    • Id like a fast player league

      It would be nice to have a league where you knew that the players had a reputation for playing RT and fast. Not sure how this would be implemented (maybe by invite?) but itd be really handy for those of us who like to play quick RT games.

      posted in Comments & Feedback
      R
      Robert Shepherd
    • The ability to exclude playing with some players

      I would like the ability to exclude playing with some players. For example: Some players sign up to play a fast game and are then slow. I would like the ability to prevent myself from playing with those players. This is commonplace on all other game boards. Perhaps this is already on the to do list (plz confirm).

      posted in Comments & Feedback
      R
      Robert Shepherd
    • RE: what do you think of 8vp 2t fed bonus?

      Sometimes its a life saver.

      posted in General Discussion
      R
      Robert Shepherd
    • RE: Automa for Solo-play

      Might be a good way for new players to learn the game.

      posted in Gaia Project
      R
      Robert Shepherd
    • bug? Took a turn and used dig but didnt dig - I dont think this should be possible

      This is the game:
      https://www.boardgamers.space/game/Live-game-space-2277
      I used the dig and it used up a turn but I didnt actually dig and build.

      I dont think this is allowed according to the rules

      posted in Gaia Project
      R
      Robert Shepherd
    • Statistics - just wondering on the progress?

      Id love to see:

      • how many games I play with which faction
      • how long players take (while actively on page)
      • average score per game (with which race)
      • lots more
      posted in Comments & Feedback
      R
      Robert Shepherd
    • Setting game preferences - It would be nice if the set up remembered them

      It would be nice if the set up remembered your last game preferences - that way if you want to make multiple games of the same kind you dont have to reset all the options for each game.

      posted in Comments & Feedback
      R
      Robert Shepherd
    • RE: Suggestion: option tot disable the new graphics

      @theriverhorse
      Not sure about your other suggestions but the idea of using a gear was to reference the irl game points (which is based on a gear). That said, a star for vp might work too. I will think about it and see if I can work up an example.

      posted in Gaia Project
      R
      Robert Shepherd
    • RE: Suggestion: option tot disable the new graphics

      @cneessen
      Interesting effort but it seems that in your attempt to make things consistent, you have made them confusing. Too many undifferentiable geometric shapes. To me it looks more confusing than just text. The colour system also doesnt feel consistent with the rest of the game. The original bright colours might seem too garish but throwing them away in favour of non related colours seems to go in the wrong direction.

      posted in Gaia Project
      R
      Robert Shepherd
    • RE: Bug: more satellites allowed than required

      @Ewan
      Another reason to be able to opt out of satellites.

      posted in Gaia Project
      R
      Robert Shepherd