• Using '1step' power action to colonize Gaia planet

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    When you take this action, immediately take a “Build a Mine” action. You get the shown number of free terraforming steps to make a planet habitable. If you take the two-step action, but need only one step, the second step is lost. You can pay ore for additional terraforming steps, but you cannot combine this action with another action. Technically, it's a legal move. He wasted his power, but he probably used the QIC needed for the gaiaforming. (Can easily be checked in the advanced log). I agree, maybe a warning would have prevented him from wasting the action.
  • Major bug in auction system

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    Thanks for the quick fix!
  • Week 1 Observations/Suggestions

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    To be entirely fair there are actually situations of which you'd want more buildings in your federation than necessary which is the 'Buildings in federations' final scoring... But given how situational that is i'd say rather assist players in making an optimal federation instead. Personally i don't see any issues with the satelites FS. For me it only offers another level of planning since you want your last federation to be as 'long' as possible, which forces you to focus more on getting additional power tokens and even expanding further away. These just adds to the variability of the game since you now need to approach the game another way to score optimally.
  • Color wheel and costs missing in the game page

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    Came to the forums to address this issue specifically. Colow wheel when choosing factions is so useful. Only just noticed this minor inconvenience in the game so far as i have only gotten as far as placing initial mines.. Otherwise seems like a great implementation of the game.
  • Bug(?): passed player's turn at end of game

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    @cneessen I remember reading somewhere that the conversion could be done at the very end of the game, so charging power does matter in Gaia Project, even after the final pass.
  • Bug when setting karma restrictions

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    @Pandevmonium Thank you, fixed!
  • play next action in advance ?

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    On Yucata you can set the amount of power you want to auto-leech during the game, that would save us few unuseful turns during a game.
  • Bidding Clarification Text

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    @Robert-Shepherd said in Bidding Clarification Text: "Pick the race you want and bid any amount (bidding 0 is allowed)" "If someone bids higher than you, you will be allowed to overbid them" "If you choose not to overbid them you are allowed to bid on another race" Do you think that a tooltip on the bid buttons can help?
  • Feedback on Interplanetary Spaceships

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    thank you for the replies and sharing the planned changes to spaceships @coyotte508 We also encountered an issue where one player (with advanced spaceships) was able to trade 21 times. From what I understand from the rules, you only have 15 normal + 5 wild trade tokens.
  • More user interface + comments

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    By the way, the "Your turn" was added in the sidebar :) With the favicon changing, it should be enough for now. Sound notifications don't work anymore for the most part because recent browsers block them (because of malicious ads...). Push notifications are an option worth investigating.
  • User Interface

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    @InnerCitySumo Regarding timezones, that's why there is the timer start / ends option. We also plan on making an indicator showing if someone is online.
  • Disable dig pw actions if no resources

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    This is tough because it can basically be used to pass a turn and get another booster. And you can undo the move instead of clicking "End turn".
  • Bugs reports for the new expansion

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    @coyotte508 yes it's fixed, thanks for the awesome response time!
  • Spaceship Expansion: Rules in Italian

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    @coyotte508 thank you for your work in allowing us to playtest them :)