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  • Can´t get the balance to work. Help.

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    I see. Thanks. But maybe that could be arranged? It's a Variant refered on the manual, after all. I played the physical game many times with this configuration and I think it's the best for 3 players.
  • This topic is deleted!

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  • Showing costs of building

    feature request done
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    @Joe-Lionheart we have just added the cost in the tooltip. You can check it in the "alternate UI".
  • This topic is deleted!

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  • Suggestion: graphics on tooltip

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    You can try the new UI on testdev.boardgamers.space and click "alternate UI" in the sidebar. It should help out a lot. For research, you can directly click on the research track when advancing. No need to click one of the buttons.
  • Suggestion: option tot disable the new graphics

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    @lucardoso288 It should largely be fixed now (except for one of the QIC action, but it's going to be fixed too).
  • Implementation: automated accept/deny power charge

    Moved feature request
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    SmarmellatoreS
    I Agree with ElTemblo, is an easy implementation that can be realized with some flaggable options like this: O Allow automatic charge 1 O Allow automatic charge 2 (-1VP) O Allow automatic charge 3 (-2VP) O Don't charge Players, only during their turn, can always flag/unflag every options that allow to charge something when they know that the charge can be usefull or not. With this system you can allow only the charge 1 power, or charge 2 power but not 3, and so on, in every combinations. Only "don't charge" is the option that close every other possibilities. Another implementation can be the number of times you can allow a charge. For example: O Allow automatic charge 1 (All - 1 time - 2 times) O Allow automatic charge 2 (-1VP) (All - 1 time - 2 times) O Allow automatic charge 3 (-2VP) (All - 1 time - 2 times) O Don't charge "X times" is the number of players in that game.
  • Bug: more satellites allowed than required

    bug solved
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    @Ewan I think it's because of the cache, if you make a building or something it'll be fixed.
  • Showing income in round six

    feature request done
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    This will be included in the next version (with the new graphics)
  • Simple Feature - Way Faster Games!

    Locked
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    There is already a topic on this feature here https://forum.boardgamers.space/topic/28/play-next-action-in-advance/ Please add your suggestions there, as I'm going to close this one
  • Turn Done - Button

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    It's already like this, the only actions where there is no confirmation needed are placing the initial mines and choosing booster but i agree that it would be cool to add a confirm button for those to
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  • Coordinates system

    feedback needed
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    I am pleased that my system was adopted despite not being rotationally consistent. Having played a bit with it now, I might suggest one small modification which would be to use lower case letters as they create a better distinction between the data. Example: 10A5 becomes 10a5 I also noticed that it is easier to type (when making notes) because you dont have to keep using "shift".
  • Internal Error Message

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    it does, thx
  • Time Zone

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    @coyotte508 Fantastic!
  • Passing Boosters!

    Moved feature request done
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    I LOVE this update!! The game is getteing better and better!
  • Rotating sectors white hexagon distracting

    Moved feature request
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    Yeah we were talking about this in a game the other day. I wouldn't mind a "see how that looks" button or something.
  • map setting for 3 players

    Moved feature request
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  • Warning when you're about to pass stupidly

    Moved feature request
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    B
    I second this! ( I think i have a total of 5 or 6 qic lost with baltaks on this site...) and i would add as well warning o f overshoot income ( gaining power more than you can cycle or more k than the max etc. etc.) to remind people of converting if they can and maybe more importantly a confirm button after choosing passing booster, since it's the only step in the game were it doesn't ask you to confirm and although it's rare misclicks happen, esp when playing from mobile.