• Game durations

    Comments & Feedback feature request
    19
    0 Votes
    19 Posts
    163 Views
    B
    I support Gyuri's idea about blitz timers. I know some players would like to play real-time games, which is hypothetically not even impossible - however not enforceable - with the current settings on the site. Even with the strictest settings what all we can hope for is other players' willingness to play real-time, which hardly leads to the desired outcome, so games stuck, get frustrating and last several days as opposed to ~2 hrs.
  • Can't load any games right now

    Comments & Feedback bug solved
    4
    0 Votes
    4 Posts
    48 Views
    C
    It should be mostly fixed now. Yes it was due to a big update (testing 6nimmt), we had to make some changes in regard to game/site interaction. And it worked on chrome! ... ^^' Anyway it should be alright now.
  • Bug: didn't get karma

    Comments & Feedback bug solved
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    0 Votes
    8 Posts
    75 Views
    J
    @coyotte508 Thank you very much - no drops since early games where didn´t realize on launch the timer settings meant days per game not days per round ;). No more drops for me - haven´t dropped a Snelman game in 155 finished matches :P
  • Bug: page not reloading

    Comments & Feedback bug solved
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    1 Votes
    6 Posts
    55 Views
    C
    Ok thank you, it's fixed now.
  • Auction, Player Status, other changes & Plans

    Announcements
    33
    5 Votes
    33 Posts
    284 Views
    T
    @coyotte508 said in Auction, Player Status, other changes & Plans: @trojanrabbit Do you have a more generic formula, for games with 5, 6, ... 10 players? Maybe something like K = K * 3 / (N + 1), where N is the number of players? That would give the winner a global K of K * 3 * (N - 1) / (N + 1), tending towards a max of 3 times the elo gain. (It fits with your example: 60 for 2p -> 45 for 3p -> 36 for 4p). Yes, that is the formula I use. It's a pretty good fit up to 5 players. Haven't done experiments with more than that.
  • Warning when you're about to pass stupidly

    Moved Gaia Project feature request
    2
    1 Votes
    2 Posts
    57 Views
    B
    I second this! ( I think i have a total of 5 or 6 qic lost with baltaks on this site...) and i would add as well warning o f overshoot income ( gaining power more than you can cycle or more k than the max etc. etc.) to remind people of converting if they can and maybe more importantly a confirm button after choosing passing booster, since it's the only step in the game were it doesn't ask you to confirm and although it's rare misclicks happen, esp when playing from mobile.
  • Using '1step' power action to colonize Gaia planet

    Moved Gaia Project
    2
    1 Votes
    2 Posts
    49 Views
    C
    When you take this action, immediately take a “Build a Mine” action. You get the shown number of free terraforming steps to make a planet habitable. If you take the two-step action, but need only one step, the second step is lost. You can pay ore for additional terraforming steps, but you cannot combine this action with another action. Technically, it's a legal move. He wasted his power, but he probably used the QIC needed for the gaiaforming. (Can easily be checked in the advanced log). I agree, maybe a warning would have prevented him from wasting the action.
  • Major bug in auction system

    Moved Gaia Project bug solved
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    0 Votes
    3 Posts
    45 Views
    S
    Thanks for the quick fix!
  • Week 1 Observations/Suggestions

    Moved Gaia Project
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    1
    2 Votes
    12 Posts
    79 Views
    K
    To be entirely fair there are actually situations of which you'd want more buildings in your federation than necessary which is the 'Buildings in federations' final scoring... But given how situational that is i'd say rather assist players in making an optimal federation instead. Personally i don't see any issues with the satelites FS. For me it only offers another level of planning since you want your last federation to be as 'long' as possible, which forces you to focus more on getting additional power tokens and even expanding further away. These just adds to the variability of the game since you now need to approach the game another way to score optimally.
  • 2 Votes
    6 Posts
    86 Views
    K
    Came to the forums to address this issue specifically. Colow wheel when choosing factions is so useful. Only just noticed this minor inconvenience in the game so far as i have only gotten as far as placing initial mines.. Otherwise seems like a great implementation of the game.
  • Bug(?): passed player's turn at end of game

    Moved Gaia Project bug closed
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    0 Votes
    8 Posts
    82 Views
    C
    @cneessen I remember reading somewhere that the conversion could be done at the very end of the game, so charging power does matter in Gaia Project, even after the final pass.
  • Bug when setting karma restrictions

    Moved Gaia Project
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    0 Votes
    2 Posts
    24 Views
    C
    @Pandevmonium Thank you, fixed!
  • Bug: It's player turn but doesnt show play options

    Comments & Feedback
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    0 Votes
    2 Posts
    28 Views
    K
    NEVERMIND. It seemed it was that players turn to play, because the two other players had passed and it was only me and him. But Actually, it one of the other players that had passed had to celebrate. It wasnt a bug, sorry. Im going to leave this up in case it happens in another game.
  • play next action in advance ?

    Moved Gaia Project feature request
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    1 Votes
    3 Posts
    52 Views
    P
    On Yucata you can set the amount of power you want to auto-leech during the game, that would save us few unuseful turns during a game.
  • Timer changes & other changes

    Announcements
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    2 Votes
    4 Posts
    118 Views
    C
    @JamesWolfpacker The timezone adapts based on your computer. If you set a game to run between 5 and 8 PM, someone in another timezone 3 hours away would see the game running between 2 and 5 PM. There's no need to do any conversion on your part.
  • Game creation bug

    Comments & Feedback
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    0 Votes
    6 Posts
    25 Views
    B
    Thank you for the quick reply!
  • Leave game

    Comments & Feedback
    3
    1 Votes
    3 Posts
    31 Views
    B
    https://gaiaform.io/game/TassettinelloSpazio
  • Bidding Clarification Text

    Moved Gaia Project
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    1
    0 Votes
    2 Posts
    28 Views
    Z
    @Robert-Shepherd said in Bidding Clarification Text: "Pick the race you want and bid any amount (bidding 0 is allowed)" "If someone bids higher than you, you will be allowed to overbid them" "If you choose not to overbid them you are allowed to bid on another race" Do you think that a tooltip on the bid buttons can help?
  • Karma

    Announcements
    4
    0 Votes
    4 Posts
    84 Views
    Z
    Thank you for the feedback. It makes sense to consider only the first dropping player for the Karma.
  • What to do about players who join and dont play?

    Comments & Feedback
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    0 Votes
    7 Posts
    77 Views
    C
    The online indicators and a karma system were added. Elo is coming in the future. Let's hope this helps :)