@coyotte508 said in Auction, Player Status, other changes & Plans:
@trojanrabbit Do you have a more generic formula, for games with 5, 6, ... 10 players?
Maybe something like K = K * 3 / (N + 1), where N is the number of players? That would give the winner a global K of K * 3 * (N - 1) / (N + 1), tending towards a max of 3 times the elo gain. (It fits with your example: 60 for 2p -> 45 for 3p -> 36 for 4p).
Yes, that is the formula I use. It's a pretty good fit up to 5 players. Haven't done experiments with more than that.